The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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1answer
175 views

Books on layout and space sequencing in game design

I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide. While both were useful they did not discuss layout and ...
1
vote
1answer
463 views

How do I simplify a 2D game grid for level management while keeping its by-pixel features?

(I cross-posted this from StackOverflow as this seems to be a more appropriate f̶o̶r̶u̶m̶ community. I've looked around a little here and I did not find an answer, so I hope this is not a recurring ...
1
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1answer
2k views

Best way to create a level editor in java [closed]

I am creating an iPhone game using cocos2d + box2d that needs a lot of levels. My friends and I are creating the game and most of them have no programming experience and end up with nothing to do. I ...
1
vote
0answers
145 views

How do I make a shaped fluidSurfaceActor in UDK?

I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
1
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2answers
628 views

What are some good resources on creating and reading 2D game levels in Java?

Could some resources be listed in relation to the creation and management of simplistic, efficient 2D game levels, that are available for use with Java?
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4answers
418 views

Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]

I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
0
votes
3answers
456 views

Is there a leveling guide somewhere?

I am designing a simple game and am looking for some help designing different level/ranks. For instance, starting from "Novice" to "Intermediate" to "Master". Is there are repository somewhere that ...
0
votes
2answers
149 views

What are some ways to store level data in a game like Gunpoint? [closed]

Gunpoint is a 2D stealth game available here. I was wondering how you might go about storing level data for a game like this. I'm mostly concerned about how the collision detection is saved. There are ...
0
votes
3answers
787 views

Creating Level iPhone

I am thinking about a new game idea for the iPhone and presumably all the levels would have to be made programatically. So Im wondering what the best method to approach it? Say I have a game with a ...
0
votes
1answer
363 views

How would I implement a level for a vertical shooter game

I've been working in my free time on a vertical shooter similar to Xenon 2 Megablast. It's a tribute of sorts to the game that destroyed a considerable part of my childhood. I've got the basic stuff ...
0
votes
1answer
51 views

Is it possible to use Unity components individually outside of the Unity Studio?

Such as physics, rendering or math libraries/objects. I would like create a project which would benefit from a few game engine related things but rather than use a mixture of separate libraries I ...
0
votes
2answers
2k views

I need an enemy spawning algorithm for a 2D tower defense

I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
0
votes
1answer
88 views

How big a transition from programmer to modeler/level designer/creator [closed]

So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
0
votes
2answers
1k views

What is the better way of generating levels in android game using LibGDX

I downloaded the source code of metagun for android from https://github.com/libgdx/libgdx/tree/master/demos/metagun/metagun-android The game uses a png image to create the level. It uses the ...
0
votes
1answer
76 views

How to properly generate walls simulating perspective around stone in a cave-like level made of squares?

Long story short. My levels tiles currently look like this: And i want them to look like this: My levels are designed as 400x400 squares of proceduraly generated 0's and 1's, 0 representing ...
0
votes
1answer
306 views

Random/procedural generation of puzzle-platform levels

I have an idea for a puzzle-platform game where the levels would be randomly generated. Creating a random generation is relatively simple. What's not easy is checking that randomly generated level to ...
0
votes
1answer
81 views

Drawing geometry to an SDL_Texture?

As a direct result of this question that I asked a few days ago, I want to draw potentially-complex geometry to a SDL_Texture or, I suppose, an SDL_Surface. Ultimately, I want the foreground of a 2D ...
0
votes
2answers
249 views

List of 2d action games with level editors [closed]

Action game level design is hard. If you want to hone your skills at designing action game levels, the problem is that first of all you have to make a good game, with good controls, interesting ...
0
votes
1answer
220 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
0
votes
0answers
38 views

Graphical Designer for creating in game objects

I am creating a 2D endless scrolling game . The game needs to have a repetitive object , say a building with random width and height . But the basic color and features like window shape of the ...
0
votes
0answers
34 views

XNA - Store and define level event [duplicate]

I am currently developing a game in C# using XNA/MonoGame and I face an issue to manage and store my level event. I store my level in XML (Enemies, Spawn location...) and I would like to store my ...
0
votes
0answers
38 views

World / tileset modeling for large and evolving environment?

I have a world that I'm starting to contemplate modeling. Initially I was going to track variables, but then realized that I have at a large number of variables that affect each "tile" and then there ...
0
votes
2answers
586 views

How does level design work in 2D Java games with multiple levels? [closed]

I'm building a small platformer game with multiple levels, similar to old-school Mario, and I was wondering how devs created levels. This is my first game, so I'm pretty new to design & such. I've ...
0
votes
1answer
275 views

Level Modeling Workflows in Maya for Unity

I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
-1
votes
1answer
389 views

Level Editor for iOS Games [closed]

What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that? The app ...
-1
votes
1answer
944 views

What is the Relative Rarity of Blocks Generated in Minecraft? [closed]

I was watching a tutorial from last year that was discussing how to create blocks that would be generated with the world. I have lost the link to the video, but the basic issue I'm having here is ...
-1
votes
1answer
1k views

Code Structure / Level Design: Plants vs Zombies game level dissection

I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: ...
-1
votes
1answer
365 views

Should I load a game map as a tile map or as an image map? [closed]

Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
-1
votes
1answer
219 views

Need ideas on how to give my levels structure

I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
-2
votes
3answers
186 views

Last level of puzzle games - hard or easy? [closed]

Currently I am creating a puzzle game, and I am finishing all the levels... and then I run into this problem: From puzzle games that I played, I find that the design of the very last level goes into ...
-3
votes
4answers
467 views

How do I get level design practice? [closed]

I'm a game developer wannabe. I'm looking for 2D puzzle games that have a level creation tool to flex my level designer muscle. I have Portal 2 (which has a level editor) but 3D is too daunting for ...
-4
votes
2answers
247 views

Designing Levels For any Odd Games

What advice, methods, practices, etc. can be given to help me design levels for any odd game, and also know if that game should have levels? Update: For 3d Games I found this: Level Design Tips But ...
-4
votes
3answers
145 views

When do assets get loaded into video memory? [closed]

Specifically when do textures / geometry load into video memory? Do objects need to be in a direct line of sight (on screen) or are they drawn in at a certain camera radius? Obviously thing like ...
-6
votes
1answer
217 views

Representing heightmaps, on disk and when drawing

This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to ...