The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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6
votes
1answer
415 views

How should I approach architecting a data-driven shoot-em-up?

I'm venturing into Mobile/Tablet based development coming from the world of Web Applications. I want to write a game similar to 1942/43 video game from the 80's: ...similar in the sense that I have ...
7
votes
4answers
333 views

Level design community help?

I'm developing a 2D physics platformer game, with commercial purposes. Almost everything is finished: An original game concept The whole 2D self-written game engine A level interpreter to read xml ...
3
votes
1answer
361 views

Looping 3D environment in shmups

So I was watching Ikaruga: http://www.youtube.com/watch?v=Aj23K8Ri68E And then raystorm: http://www.youtube.com/watch?v=TQ4V0G5ykAg After looking at their 3D backgrounds for a little bit, it appears ...
16
votes
6answers
2k views

What are some techniques for designing fun, challenging Mario-style platformer levels?

I have everything I need to make a Mario type game. I just have no idea how to design the levels to make it challenging or fun. Any tips? The only way to kill enemies is by jumping on them, so I ...
13
votes
2answers
6k views

Heightmap, Voxel, Polygon (geometry) terrains

In relation to Heightmap, Voxel and Polygon (geometry) terrains: What are the main differences between all these three? Can you form a "smooth" terrain with Voxels, I mean, can you for example get a ...
21
votes
3answers
1k views

Making walls in tile-based games: what am I missing?

After spending time today to jot down some notes regarding the implementation of walls into my tile-based game, I've suddenly realized it's not going to be as simple as I imagined before. While the ...
12
votes
1answer
1k views

Programming a climbing system like tomb raider

I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted. I had thought of just having bounding boxes at all the climbable ...
19
votes
5answers
776 views

Level Design, Implying a path to the player

I am looking for articles on level design and particularly for techniques to imply a direction the player to go in, instead of another. Like which game mechanics can be used, how graphics, sound, ...
26
votes
6answers
6k views

What 3D level development tools are available to indie developers? [closed]

People who build in Unity or UDK have immediate access to a 3D level editor. People who build their games in XNA or from scratch have no such thing. I'm looking for 3D level development tools ...
8
votes
4answers
877 views

Which is better, one big level model or multiple smaller level models?

I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?
4
votes
3answers
4k views

Voxel heightmap terrain editor

I've recently been experimenting with a simple Voxel-based 3d engine (think Minecraft) which uses heightmaps to define terrain in the following format: http://en.wikipedia.org/wiki/Heightmap Does ...
10
votes
4answers
4k views

What good books are there on level design?

I am trying to learn a bit of level design. The type of game I am most interested is 2D puzzle games similar to Cut The Rope for iPad. However, literature on general level-design for different genres ...
2
votes
3answers
380 views

Level Design V.S. Modeler

From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I ...
5
votes
3answers
558 views

Game/Level Design Career translations in other fields

Although I would love to get a job in the gaming industry I can't help but feel I should have a backup plan. What I wanted to ask is game/level design a marketable skill that translates to other ...
3
votes
2answers
2k views

Simple puzzles in platform games

I'm working on simple platformer game. I've got already finished programming the main part of game, which is moving and collecting items. I want a unique game puzzle in every level, but I can't ...
7
votes
2answers
1k views

Question about top down/side scrolling!

I know that its just the background that scrolls and the player pretty much stays centered. What I am wondering what technique is more correct when I am implementing a large side scrolling map (I am ...
3
votes
2answers
2k views

How do you structure a 2D level format with collisions etc. in Java (Slick 2D)?

I am developing a game in Java. 2D Fighter, Kind of like the 2d flash game Raze(http://armorgames.com/play/5395/raze). I currently am using the Slick 2D game library and am researching how to ...
-1
votes
1answer
1k views

Code Structure / Level Design: Plants vs Zombies game level dissection

I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: ...
10
votes
4answers
6k views

Drawing large 2D sidescroller level terrain

I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level ...
2
votes
4answers
181 views

Looking for games in environments similar to a pinball table

I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on ...
1
vote
2answers
635 views

What are some good resources on creating and reading 2D game levels in Java?

Could some resources be listed in relation to the creation and management of simplistic, efficient 2D game levels, that are available for use with Java?
7
votes
4answers
579 views

Recursive dungeon maps as represented by an elastic 2d array

I came up with a method for recursively generating simple dungeon maps by starting with one room and recursively connecting new adjacent rooms randomly to it. Maps are represented as two dimensional ...
4
votes
1answer
681 views

Typical Method Of Building Puzzle Levels

I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once ...
8
votes
2answers
995 views

Random generation of interesting puzzle levels?

I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
10
votes
4answers
2k views

Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it? [closed]

Besides programming, modeling an environment takes a great deal of time. I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...
2
votes
1answer
391 views

What tools are available for creating 3D collision and pathfinding data? [closed]

What is the process of creating geometry data to assist on NPCs movements and such on a 3D world to avoiding having them from going through the ground, etc? Are there specific modelling programs that ...
0
votes
3answers
799 views

Creating Level iPhone

I am thinking about a new game idea for the iPhone and presumably all the levels would have to be made programatically. So Im wondering what the best method to approach it? Say I have a game with a ...
13
votes
6answers
2k views

Recommended RPG game that can be used to learn game Modding? [closed]

I would like to learn game development via game modding. RPG/MMORPG is one of my favorite genres. Could someone recommend me a good and recent ( I would like to play the game as well) game to learn ...
3
votes
1answer
1k views

How do you create your levels containing curved slopes in Box2d?

I have just started developing games for iPhone in Cocos2d and am currently working on a Box2D prototype. I know this is not an easy start, but I have experience in the AS3 port of the physics engine. ...
4
votes
1answer
1k views

How does a game like Doodlejump generate its “level”?

How does the game Doodlejump for iphone generate its stage? Are the platforms randomized in some way? If so, how do they make sure it doesn't generate impossible combinations? If it's not ...
0
votes
3answers
463 views

Is there a leveling guide somewhere?

I am designing a simple game and am looking for some help designing different level/ranks. For instance, starting from "Novice" to "Intermediate" to "Master". Is there are repository somewhere that ...
5
votes
1answer
1k views

2d map: how to manage it?

i'm developing a 2d game (top down), and i'm a beginner. Now, i've to create a map, with object (to interact with) ... I don't know how to .. manage the problem ! Does anyone can help me ? What are ...
4
votes
4answers
1k views

Tile editor for flash based games?

I am trying to make the age-old version of pacman. And only then that I realized that I need to spend a heck lot of time for making the tile matrix itself. It gets messy more and more. I've also ...
4
votes
1answer
271 views

Use of solid brushes and CSG in level building

Since Quake 1 (I think it was the first), level design tools for FPS games have used solid brushes and CSG operations to define level geometry instead of more conventional poly modeling tools you see ...
12
votes
5answers
4k views

2D Level design/editing/saving questions

I thought about making a simple 2D Sidescroller game like SuperMario. Then i wondered about how to save, load or create the levels for the game. The first thing i thought of was drawing a simple ...
4
votes
4answers
486 views

How to do an infinite torus topology battlefield for over-the-shoulder perspective

I'm currently prototyping a simple two-player adversarial game, where the players are able to move around and shoot at each other with cannons. I would like the playing area to feel essentially ...
19
votes
6answers
6k views

Enemy Spawning method in a Top-Down Shooter

I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. ...
8
votes
2answers
2k views

How to create an endless scrolling background?

I need to add a scrolling background to a my game, the image is 512x512px. It's for a car game with two way traffic and I want to be able to cross over to the opposite side and drive against the ...
9
votes
5answers
2k views

Properties of good RTS level design?

I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and mechanics of RTS level design?
57
votes
19answers
9k views

Level Design Tips [closed]

What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?