The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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Properties of good RTS level design?

I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and mechanics of RTS level design?
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Level Design Tips [closed]

What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?

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