The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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3
votes
1answer
532 views

Can world depth be achieved in a side scroller?

I tend to build games with strong stories, which usually involves quite an indepth world environment. Typically I develope typical 2.5 over head view JRPG style (think Zelda, Final Fantasy 3, etc) ...
3
votes
2answers
997 views

Simple puzzles in platform games

I'm working on simple platformer game. I've got already finished programming the main part of game, which is moving and collecting items. I want a unique game puzzle in every level, but I can't ...
3
votes
1answer
1k views

How do you create your levels containing curved slopes in Box2d?

I have just started developing games for iPhone in Cocos2d and am currently working on a Box2D prototype. I know this is not an easy start, but I have experience in the AS3 port of the physics engine. ...
3
votes
1answer
116 views

What are some ways I can create random but consistent levels with an increase in difficulty

So I am relatively new to gaming, however, I am working on a breakout style game and I am not sure how to generate levels. In theory I would like some approach that will let me generate tons of levels ...
3
votes
3answers
261 views

Algorithm for generating levels for shooting game

I have a shooting game made in Java. It's based on time, i.e you have to shoot the objects before the time runs out. Everything is working fine, except that I'm trying to implement an algorithm to ...
3
votes
2answers
2k views

How do you structure a 2D level format with collisions etc. in Java (Slick 2D)?

I am developing a game in Java. 2D Fighter, Kind of like the 2d flash game Raze(http://armorgames.com/play/5395/raze). I currently am using the Slick 2D game library and am researching how to ...
3
votes
1answer
935 views

How does a game like Doodlejump generate its “level”?

How does the game Doodlejump for iphone generate its stage? Are the platforms randomized in some way? If so, how do they make sure it doesn't generate impossible combinations? If it's not ...
3
votes
1answer
294 views

Problem with Ogmo Editor (is Tiled Editor a solution?)

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
3
votes
1answer
283 views

Looping 3D environment in shmups

So I was watching Ikaruga: http://www.youtube.com/watch?v=Aj23K8Ri68E And then raystorm: http://www.youtube.com/watch?v=TQ4V0G5ykAg After looking at their 3D backgrounds for a little bit, it appears ...
2
votes
4answers
164 views

Looking for games in environments similar to a pinball table

I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on ...
2
votes
3answers
313 views

Level Design V.S. Modeler

From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I ...
2
votes
1answer
142 views

Level design: compute minimum time between two items for player traversal

Do any game toolsets offer a means of computing the minimum time it would take a player to move between two objects (or positions, more generally) in a level? I'm not asking about how one would go ...
2
votes
1answer
364 views

What tools are available for creating 3D collision and pathfinding data?

What is the process of creating geometry data to assist on NPCs movements and such on a 3D world to avoiding having them from going through the ground, etc? Are there specific modelling programs that ...
2
votes
2answers
282 views

Scroller game level map advice

I'm started a XNA project to make a game similar in gameplay to Super Spy Hunter on a NES, which is used as a feature reference. The first thing I thought of is how to store and display level. ...
2
votes
1answer
150 views

Level design algorithm/pattern for Linerunner etc

I am wondering: how does someone make levels for a game like Linerunner or any other game that uses similar patterns? About Linerunner (game) You are a stick man running, you have to jump or crawl ...
2
votes
1answer
122 views

Prevent Reavers from dealing splash damage to friendly and allied units

Just for fun I made some games in the Starcraft Broodwar map editor (scdraft2.0). I notice that in my map Reavers deal damage to friendly and allied units as well as to neutral units. It's a cat and ...
2
votes
3answers
365 views

Tools for level (wireframe) design

We are currently working on a 2D platform game, all lot of the game elements have been created and designed. But now it is time to design all the levels. What I am wondering is: Are there any tools ...
2
votes
1answer
252 views

How should I go about randomizing levels in a “runner” game?

I'm working on a runner type of game (basically it's a never ending run through hordes of enemies and platforms and whatnot). 2d platformer view. Should I random a bit of map every now and then? Few ...
2
votes
1answer
171 views

Handling various frame layouts in Android

I am trying create a Contra or the old TMNT game (but a simple one) like game for Android. For the game I decided to divide my main screen in three parts - upper for stats, mid for the game and lower ...
2
votes
0answers
256 views

How are old games levels made? [closed]

Take a look at Super Mario, or even PacMan, or Arkanoid. How are their levels made, do they created a simple level editors to visualize them, or they designed them by hand (directly with code)?
2
votes
0answers
120 views

How to a go about making my modding into a career? [closed]

I am 16 years old and still at school(UK). I really enjoy creating maps using things like the creation kit and workshop on steam. I have loads of game ideas and every game I play creates 100 more. ...
2
votes
0answers
251 views

Creating a level editor event system

I'm designing a level editor for game, and I'm trying to create sort of an 'event' system so I can chain together things. If anyone has used RPG Maker, I'm trying to do similar to their system. Right ...
1
vote
2answers
257 views

Indoor 3D game worlds

I'm looking for a little direction. I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds. Now ...
1
vote
1answer
131 views

Help with converting an XML into a 2D level (Actionscript 3.0)

I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the ...
1
vote
4answers
201 views

What is the best method to use to write and handle multiple levels?

I have a level class that does all of the updating and drawing and everything pertaining to the level. My question is, what would be the best approach to creating different levels? Should I just ...
1
vote
3answers
482 views

Quality Current Free UDK Tutorials?

I'm just getting started with the UDK, with experience in Unity, and would like a good tutorial series about getting to know my way around the basics of level design and a touch on programming. I have ...
1
vote
1answer
340 views

PNG image as a level map for 2d game

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
1
vote
2answers
298 views

Portal 2 mapping dimensions and measurments

I am wanting to start building a portal 2 map for single player mode. I have used the hammer world editor before but not for portal. As far as portals are concerned will the distance I drop ...
1
vote
1answer
106 views

Books on layout and space sequencing in game design

I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide. While both were useful they did not discuss layout and ...
1
vote
1answer
272 views

How do I simplify a 2D game grid for level management while keeping its by-pixel features?

(I cross-posted this from StackOverflow as this seems to be a more appropriate f̶o̶r̶u̶m̶ community. I've looked around a little here and I did not find an answer, so I hope this is not a recurring ...
1
vote
1answer
1k views

Best way to create a level editor in java

I am creating an iPhone game using cocos2d + box2d that needs a lot of levels. My friends and I are creating the game and most of them have no programming experience and end up with nothing to do. I ...
1
vote
2answers
554 views

What are some good resources on creating and reading 2D game levels in Java?

Could some resources be listed in relation to the creation and management of simplistic, efficient 2D game levels, that are available for use with Java?
0
votes
4answers
384 views

Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]

I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
0
votes
3answers
413 views

Is there a leveling guide somewhere?

I am designing a simple game and am looking for some help designing different level/ranks. For instance, starting from "Novice" to "Intermediate" to "Master". Is there are repository somewhere that ...
0
votes
4answers
691 views

Creating Level iPhone

I am thinking about a new game idea for the iPhone and presumably all the levels would have to be made programatically. So Im wondering what the best method to approach it? Say I have a game with a ...
0
votes
1answer
852 views

I need an enemy spawning algorithm for a 2D tower defense

I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
0
votes
1answer
139 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
0
votes
1answer
71 views

Level Modeling Workflows in Maya for Unity

I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
0
votes
0answers
177 views

How is the level designing done in the Entanglement game?

I'd like to know how The Entanglement Game's levels have been designed. Basically the game is all hexagon tiles which contains 'tangled cords' which can be rotated by the user. The user has to tangle ...
0
votes
0answers
321 views

How Are Blocks Generated in Minecraft?

So I have an understanding of Minecraft world dimensions from this very helpful gaming.SE post. A key point in this Notchism is the following, "Terrain is generated, saved and loaded, and (kind ...
0
votes
0answers
158 views

Golf Course 3D Environment

I'm completely new to the world of 3D and have set myself a challenge of creating a golf course environment, which with the help of UDK will allow a character to walk around the terrain (course) in an ...
-1
votes
1answer
479 views

What is the Relative Rarity of Blocks Generated in Minecraft? [closed]

I was watching a tutorial from last year that was discussing how to create blocks that would be generated with the world. I have lost the link to the video, but the basic issue I'm having here is ...
-1
votes
1answer
178 views

Should I load a game map as a tile map or as an image map? [closed]

Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
-1
votes
1answer
1k views

Code Structure / Level Design: Plants vs Zombies game level dissection

I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: ...
-1
votes
1answer
210 views

Need ideas on how to give my levels structure

I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
-2
votes
3answers
147 views

Last level of puzzle games - hard or easy? [closed]

Currently I am creating a puzzle game, and I am finishing all the levels... and then I run into this problem: From puzzle games that I played, I find that the design of the very last level goes into ...
-2
votes
1answer
47 views

Which approach helps you create a suitable background mesh and/or image that enhances your game? [closed]

So I am currently developing a game. I had no big problems creating the basic game mechanics, included some mesh objects and it's working fine. But the surrounding is empty. Black. Is there a proven ...
-3
votes
0answers
51 views

On average, how many scenery objects on an average-sized map [closed]

I know it's a stupid question, but I couldn't find the answer on Google or here. Ideally, I'm looking at best-case-scenario, common-scenario and worst-case-scenario statistics. This is excluding the ...
-4
votes
2answers
206 views

Designing Levels For any Odd Games

What advice, methods, practices, etc. can be given to help me design levels for any odd game, and also know if that game should have levels? Update: For 3d Games I found this: Level Design Tips But ...
-4
votes
2answers
142 views

How to Develop These Basic Artwork Effects? [closed]

Quick background, I'm a visual designer specializing in web and branding currently engaged in my first Android project doing UI design for a commercial app with a friend. After this project we're ...