The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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2
votes
2answers
3k views

how to design and develop game level(stages) [closed]

I need some expert opinion about game level design. I've been developing android game(2D) using LibGDX framework inspired from below sample game. LibGDX sample Drop game I've customized this game ...
0
votes
2answers
559 views

List of 2d action games with level editors [closed]

Action game level design is hard. If you want to hone your skills at designing action game levels, the problem is that first of all you have to make a good game, with good controls, interesting ...
7
votes
2answers
442 views

When should I start designing levels? [closed]

I'm working on a puzzle game. I thought of a core mechanic, implemented it, tuned it and now I have something I'm happy with. I'd really like to build a few levels before I work on stuff like UI and ...
2
votes
0answers
257 views

How do I compute the angle between a pixel on an irregular curve and a circle colliding with it?

I'm building a custom physics engine to accompany a level-editor. This image shows how the level-editor outputs levels: Now, some explanation is in order. The curve is defined by the red points. ...
1
vote
2answers
240 views

Handling creation of enemy sprites in a level

I am trying to build an RPG tile-map based game. Currently I am going to set enemy sprites that will be repeating their motion in fixed path. Suppose that I have a level map, which has got width 3 ...
2
votes
1answer
118 views

Separating data from model and successfully visualizing it

This is a bit of a design question that I'm struggling with. I have a data model and an entity model. The data model is, of course, what is (de)serialized to represent my levels and entities within ...
1
vote
1answer
549 views

Is it more efficient to store my tile grid as a dictionary or an array?

I've just started making a video game in AS3, and I'm trying to keep the graphics, sound, and actual game state in three completely different spots and sets of classes. That being the case, the ...
0
votes
2answers
2k views

How does level design work in 2D Java games with multiple levels? [closed]

I'm building a small platformer game with multiple levels, similar to old-school Mario, and I was wondering how devs created levels. This is my first game, so I'm pretty new to design & such. I've ...
2
votes
1answer
87 views

How can I show xna graphics content in a control on a form in xna?

I was able to create a form in xna using "Add Windows Form", named "Form1" then adding: Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new ...
30
votes
2answers
4k views

Random/Procedural vs. Previously Made Level Generation

What the advantages/disadvantages of using random/procedural generation vs. pre-made levels? There seems to be few that I can think of, other than the fact that items may be a problem to distribute ...
2
votes
2answers
564 views

Level Representation in a 2D Game

I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements ...
1
vote
1answer
841 views

How would I implement a level for a vertical shooter game

I've been working in my free time on a vertical shooter similar to Xenon 2 Megablast. It's a tribute of sorts to the game that destroyed a considerable part of my childhood. I've got the basic stuff ...
2
votes
2answers
2k views

What tools/software are used to make the environments/levels/maps in games? [closed]

This question has probably been answered before but I've not been able to find the answer, since I'm not able to frame the question with brevity. So the whole question is :- The worlds/levels that ...
2
votes
1answer
2k views

Is it possible to design Android game(AndEngine) levels using XML? [duplicate]

I am developing a game. In the game there is a lot of levels. Is it possible to design game levels using XML? Or what are different ways to design game levels? Please help me. Give some link or ...
-4
votes
3answers
174 views

When do assets get loaded into video memory? [closed]

Specifically when do textures / geometry load into video memory? Do objects need to be in a direct line of sight (on screen) or are they drawn in at a certain camera radius? Obviously thing like ...
0
votes
2answers
2k views

What is the better way of generating levels in android game using LibGDX

I downloaded the source code of metagun for android from https://github.com/libgdx/libgdx/tree/master/demos/metagun/metagun-android The game uses a png image to create the level. It uses the ...
1
vote
1answer
262 views

Books on layout and space sequencing in game design

I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide. While both were useful they did not discuss layout and ...
4
votes
1answer
586 views

Space Shooter “level” generation

I'm currently working on a 2.5D space shooter and there will be a survival mode in the game. I'd like a few suggestions on how to tackle the enemy generation problem. This is not procedural ...
34
votes
4answers
13k views

Why don't we use octogonal maps instead of hexagonal maps?

I understand the advantage of hexagonal tiles over square ones. But why aren't octagons used instead? I would think they would provide better, more natural movement in eight directions. I was ...
0
votes
1answer
599 views

Level Modeling Workflows in Maya for Unity

I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
-2
votes
3answers
224 views

Last level of puzzle games - hard or easy? [closed]

Currently I am creating a puzzle game, and I am finishing all the levels... and then I run into this problem: From puzzle games that I played, I find that the design of the very last level goes into ...
-1
votes
1answer
597 views

Should I load a game map as a tile map or as an image map? [closed]

Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
3
votes
0answers
374 views

How are old games levels made? [closed]

Take a look at Super Mario, or even PacMan, or Arkanoid. How are their levels made, do they created a simple level editors to visualize them, or they designed them by hand (directly with code)?
1
vote
1answer
779 views

PNG image as a level map for 2d game

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
2
votes
1answer
349 views

Level design algorithm/pattern for Linerunner etc

I am wondering: how does someone make levels for a game like Linerunner or any other game that uses similar patterns? About Linerunner (game) You are a stick man running, you have to jump or crawl ...
6
votes
1answer
315 views

What are some ways I can create random but consistent levels with an increase in difficulty

So I am relatively new to gaming, however, I am working on a breakout style game and I am not sure how to generate levels. In theory I would like some approach that will let me generate tons of levels ...
1
vote
1answer
484 views

Indoor 3D game worlds

I'm looking for a little direction. I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds. Now ...
33
votes
1answer
1k views

How to deal with “level design creep?”

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
2
votes
1answer
144 views

Prevent Reavers from dealing splash damage to friendly and allied units

Just for fun I made some games in the Starcraft Broodwar map editor (scdraft2.0). I notice that in my map Reavers deal damage to friendly and allied units as well as to neutral units. It's a cat and ...
7
votes
2answers
1k views

Some theory questions about classic endless arcade games

I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
2
votes
0answers
217 views

How to a go about making my modding into a career? [closed]

I am 16 years old and still at school(UK). I really enjoy creating maps using things like the creation kit and workshop on steam. I have loads of game ideas and every game I play creates 100 more. ...
2
votes
1answer
1k views

How should I go about randomizing levels in a “runner” game?

I'm working on a runner type of game (basically it's a never ending run through hordes of enemies and platforms and whatnot). 2d platformer view. Should I random a bit of map every now and then? Few ...
8
votes
1answer
3k views

What level editor is Phil Fish using in Indie Game: The Movie?

Does anyone know what program Phil Fish is using to edit models of levels? Or is it it something he built himself? I'm new to game development and was looking for something to design levels with ...
1
vote
1answer
649 views

How do I simplify a 2D game grid for level management while keeping its by-pixel features?

(I cross-posted this from StackOverflow as this seems to be a more appropriate f̶o̶r̶u̶m̶ community. I've looked around a little here and I did not find an answer, so I hope this is not a recurring ...
6
votes
3answers
2k views

What is the best way to render a 2d game map?

I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the ...
3
votes
1answer
1k views

Problem with Ogmo Editor (is Tiled Editor a solution?)

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
4
votes
4answers
1k views

How important is Programming for a Level Designer?

I'm currently attending school in a Level Design program, and I was wondering how important programming really is in being a Level Designer? I'm apparently incapable of learning programming (despite ...
0
votes
1answer
287 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
7
votes
4answers
791 views

Can I use a genetic algorithm for balancing character builds?

I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
8
votes
2answers
970 views

Architects into videogames

I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, ...
6
votes
3answers
2k views

Create Levels using blender

I am creating a game and I have a custom level format for levels in my game. I wanted to know if it is possible to create levels for that kinda format in Blender. My format is XML based and just ...
8
votes
3answers
423 views

How do I go about hiring Level Designers from the Modding community?

The company I'm working for is growing fast and there's been talk of trying to hire level designers from the modding community. My question is simply, where would be good places to look for this, and ...
2
votes
3answers
1k views

Tools for level (wireframe) design [closed]

We are currently working on a 2D platform game, all lot of the game elements have been created and designed. But now it is time to design all the levels. What I am wondering is: Are there any tools ...
4
votes
4answers
6k views

Open source level editor for HTML5 platform game? [closed]

A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. ...
-3
votes
3answers
520 views

How do I get level design practice? [closed]

I'm a game developer wannabe. I'm looking for 2D puzzle games that have a level creation tool to flex my level designer muscle. I have Portal 2 (which has a level editor) but 3D is too daunting for ...
2
votes
1answer
402 views

Handling various frame layouts in Android

I am trying create a Contra or the old TMNT game (but a simple one) like game for Android. For the game I decided to divide my main screen in three parts - upper for stats, mid for the game and lower ...
1
vote
1answer
181 views

Help with converting an XML into a 2D level (Actionscript 3.0)

I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the ...
9
votes
3answers
743 views

Bejewelled Next Best jewel selection

Is there a game design technique I can use so that I completely remove 'No more moves left' situations. ie. the game should contain no impossible scenarios. As far as I've guess It all depends on ...
0
votes
4answers
460 views

Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]

I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
4
votes
1answer
348 views

Loading enemies in a 2d platformer

What would be the best way to load enemies in a level. For example take Mario, are enemies rendered at their x,y positions as the game is loaded or when the player walks past a specific x value. ...