I am currently developing a game in C# using XNA/MonoGame and I face an issue to manage and store my level event. I store my level in XML (Enemies, Spawn location...) and I would like to store my ...
I was able to create a form in xna using "Add Windows Form", named "Form1" then adding: Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new ...
I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the ...
I'm started a XNA project to make a game similar in gameplay to Super Spy Hunter on a NES, which is used as a feature reference. The first thing I thought of is how to store and display level. ...
I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved. I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player ...
i'm developing an editor for a game... and tonight i have been thinking about implement a visual ai designer... this is how i think it should be: What kind of visual components are used in ...
I know that its just the background that scrolls and the player pretty much stays centered. What I am wondering what technique is more correct when I am implementing a large side scrolling map (I am ...