Tagged Questions
6
votes
3answers
622 views
What is the best way to render a 2d game map?
I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways.
For a 2D TopDown game: (simply render the ...
2
votes
2answers
286 views
Scroller game level map advice
I'm started a XNA project to make a game similar in gameplay to Super Spy Hunter on a NES, which is used as a feature reference. The first thing I thought of is how to store and display level. ...
8
votes
6answers
707 views
How can I store all my level data in a single file instead of spread out over many files?
I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved.
I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player ...
3
votes
2answers
411 views
Visual Design for AI
i'm developing an editor for a game...
and tonight i have been thinking about implement a visual ai designer...
this is how i think it should be:
What kind of visual components are used in ...
7
votes
2answers
1k views
Question about top down/side scrolling!
I know that its just the background that scrolls and the player pretty much stays centered. What I am wondering what technique is more correct when I am implementing a large side scrolling map (I am ...