I know it's a stupid question, but I couldn't find the answer on Google or here. Ideally, I'm looking at best-case-scenario, common-scenario and worst-case-scenario statistics. This is excluding the ...
Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the ...
I was watching a tutorial from last year that was discussing how to create blocks that would be generated with the world. I have lost the link to the video, but the basic issue I'm having here is ...
So I have an understanding of Minecraft world dimensions from this very helpful gaming.SE post. A key point in this Notchism is the following, "Terrain is generated, saved and loaded, and (kind ...
i'm developing a 2d game (top down), and i'm a beginner. Now, i've to create a map, with object (to interact with) ... I don't know how to .. manage the problem ! Does anyone can help me ? What are ...
I thought about making a simple 2D Sidescroller game like SuperMario. Then i wondered about how to save, load or create the levels for the game. The first thing i thought of was drawing a simple ...
What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?