Tagged Questions
12
votes
1answer
780 views
Programming a climbing system like tomb raider
I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted.
I had thought of just having bounding boxes at all the climbable ...
17
votes
5answers
631 views
Level Design, Implying a path to the player
I am looking for articles on level design and particularly for techniques to imply a direction the player to go in, instead of another.
Like which game mechanics can be used, how graphics, sound, ...
7
votes
4answers
504 views
Recursive dungeon maps as represented by an elastic 2d array
I came up with a method for recursively generating simple dungeon maps by starting with one room and recursively connecting new adjacent rooms randomly to it.
Maps are represented as two dimensional ...
0
votes
3answers
413 views
Is there a leveling guide somewhere?
I am designing a simple game and am looking for some help designing different level/ranks. For instance, starting from "Novice" to "Intermediate" to "Master". Is there are repository somewhere that ...