I am making a game (called "Glory") that is a top-down explorer game, and am wondering what the advantages/disadvantages of using random/procedural generation vs. pre-made levels are. There seems to ...
I am wondering: how does someone make levels for a game like Linerunner or any other game that uses similar patterns? About Linerunner (game) You are a stick man running, you have to jump or crawl ...
I'm working on a runner type of game (basically it's a never ending run through hordes of enemies and platforms and whatnot). 2d platformer view. Should I random a bit of map every now and then? Few ...
I have a shooting game made in Java. It's based on time, i.e you have to shoot the objects before the time runs out. Everything is working fine, except that I'm trying to implement an algorithm to ...