22
votes
2answers
972 views

Random/Procedural vs. Previously Made Level Generation

What the advantages/disadvantages of using random/procedural generation vs. pre-made levels? There seems to be few that i can think of, other than the fact that items may be a problem to distribute ...
2
votes
1answer
231 views

Level design algorithm/pattern for Linerunner etc

I am wondering: how does someone make levels for a game like Linerunner or any other game that uses similar patterns? About Linerunner (game) You are a stick man running, you have to jump or crawl ...
2
votes
1answer
525 views

How should I go about randomizing levels in a “runner” game?

I'm working on a runner type of game (basically it's a never ending run through hordes of enemies and platforms and whatnot). 2d platformer view. Should I random a bit of map every now and then? Few ...
3
votes
3answers
301 views

Algorithm for generating levels for shooting game

I have a shooting game made in Java. It's based on time, i.e you have to shoot the objects before the time runs out. Everything is working fine, except that I'm trying to implement an algorithm to ...