I have a game where I want a never ending pathway for the character to walk along. So in my 3d modeling tool I created a path like this: now I want to loop that model over and over in my ...
I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide. While both were useful they did not discuss layout and ...
I'm looking for a little direction. I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds. Now ...
I'm currently working on a 3D PC game (written in C++ and DirectX 9.0) and I'm trying to find the best way to store level data in the memory. The game's action takes place under the ground, so ...
So I was watching Ikaruga: http://www.youtube.com/watch?v=Aj23K8Ri68E And then raystorm: http://www.youtube.com/watch?v=TQ4V0G5ykAg After looking at their 3D backgrounds for a little bit, it appears ...
People who build in Unity or UDK have immediate access to a 3D level editor. People who build their games in XNA or from scratch have no such thing. I'm looking for 3D level development tools ...