0
votes
1answer
62 views

How to properly generate walls simulating perspective around stone in a cave-like level made of squares?

Long story short. My levels tiles currently look like this: And i want them to look like this: My levels are designed as 400x400 squares of proceduraly generated 0's and 1's, 0 representing ...
13
votes
6answers
2k views

Creating a seamlessly looping 2D multiplayer level?

A discussion came up recently about how to create a 2D side-scrolling multiplayer game that can have an looping level design (Think of Starbound and how their worlds are looping). I thought the ...
0
votes
2answers
128 views

What are some ways to store level data in a game like Gunpoint? [closed]

Gunpoint is a 2D stealth game available here. I was wondering how you might go about storing level data for a game like this. I'm mostly concerned about how the collision detection is saved. There are ...
0
votes
2answers
241 views

List of 2d action games with level editors [closed]

Action game level design is hard. If you want to hone your skills at designing action game levels, the problem is that first of all you have to make a good game, with good controls, interesting ...
2
votes
2answers
423 views

Level Representation in a 2D Game

I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements ...
1
vote
1answer
509 views

PNG image as a level map for 2d game

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
16
votes
6answers
2k views

What are some techniques for designing fun, challenging Mario-style platformer levels?

I have everything I need to make a Mario type game. I just have no idea how to design the levels to make it challenging or fun. Any tips? The only way to kill enemies is by jumping on them, so I ...
3
votes
2answers
2k views

How do you structure a 2D level format with collisions etc. in Java (Slick 2D)?

I am developing a game in Java. 2D Fighter, Kind of like the 2d flash game Raze(http://armorgames.com/play/5395/raze). I currently am using the Slick 2D game library and am researching how to ...
10
votes
4answers
5k views

Drawing large 2D sidescroller level terrain

I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level ...
1
vote
2answers
626 views

What are some good resources on creating and reading 2D game levels in Java?

Could some resources be listed in relation to the creation and management of simplistic, efficient 2D game levels, that are available for use with Java?
12
votes
5answers
4k views

2D Level design/editing/saving questions

I thought about making a simple 2D Sidescroller game like SuperMario. Then i wondered about how to save, load or create the levels for the game. The first thing i thought of was drawing a simple ...