Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
I'm looking for ready to use thirdparty leaderboard service where player's achivementes and scores can be placed. I'd intagrate it into my game to allow players push scores and locate themselves in ...
Are there any free/affordable systems/libraries out there for adding online features to a small PC game? (most likely, for a small primarily-Windows-based indie game) I'm not concerned about ...
I see in the doc that the limit for the number of leaderboards on Google Play Services is 70. However, I am able to create more than 70 leaderboards and they are all working when I test my app. Is ...
I've never dealt with sending/receiving data from web servers in my games, so I absolutely have no idea how to do this. I tried googling for a good solution but couldn't find anything satisfying. I ...
I NEVER, EVER did ANY sort of network code in C++, I don't know even the libraries that exist, but a popular demand for my game is online leaderboards... So, what sort of libraries I should research ...
This sounds like an easy thing but when I considering the following Many players Some have played many games and some just started Different type of statistics On what information should the ...