Currently, Game Center leaderboard scores can only change one-way (e.g. increase). This makes it impossible (I think) to deal with Elo ratings and the like. How are you getting around this in your ...
So I recently developed this game which I would like to launch into Facebook but am having a hard time figuring out how on earth do I get the basics right. Like extracting user data i.e friends ...
Think like how Bejeweled 2 does its Blitz mode where it connects to Facebook, pulls your friends names and their top scores for the week. Are there any libraries, etc. that already help facilitate ...
Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
I NEVER, EVER did ANY sort of network code in C++, I don't know even the libraries that exist, but a popular demand for my game is online leaderboards... So, what sort of libraries I should research ...
Are there any existing frameworks I can build on? Should I build my own? How can I prevent fake scores from being posted to it?