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5
votes
2answers
132 views

Which game logic should run when doing prediction for PNP state updates

We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) ...
1
vote
0answers
110 views

How to perform game object smoothing in multiplayer games

We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a ...
0
votes
0answers
19 views

Applying inputs on server from client

I've read lot of articles about game networking and finally feel like almost get it. But have a couple of questions. If client sends input to server and then server apply it to simulation, should ...