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1answer
77 views

Hide network latency for ingame dialog

I have a tick-based Multiplayer-RTS game: Client sends action to server at Frame n which will be broadcasted to all clients and executed at Frame n+x (x depends on network latency of slowest player) ...
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0answers
32 views

Does the Windows Raw Input API provide lower latency input than WM_MOUSEMOVE?

I've read up a lot about the Raw Input API and so far could only tell that it bypasses os filters like mouse acceleration. However what i am looking for is a way to reduce input latency on mouse ...
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0answers
139 views

How to perform game object smoothing in multiplayer games

We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a ...
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42 views

Acceptable latency for keyboard input

What is the acceptable latency for keyboard input? acceptable here means that a person doesn't notice the lag even subconsciously? For me the responsiveness of the interface is critical for a good ...
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0answers
63 views

Fix latency when sending state

I have a multiplayer game done with Phaser, which runs in the browser and on a node.js server. The server is authoritative, every 50ms or so it sends the game state object to all clients. The clients ...