We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a ...
What is the acceptable latency for keyboard input? acceptable here means that a person doesn't notice the lag even subconsciously? For me the responsiveness of the interface is critical for a good ...
I have a multiplayer game done with Phaser, which runs in the browser and on a node.js server. The server is authoritative, every 50ms or so it sends the game state object to all clients. The clients ...