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How to achieve smooth gameplay in a physics based multiplayer game? (2d)
I'm using cocos2d 2.0 and Gamekit for networking. I've got a server/client model. It works over wifi (local) and bluetooth. (Xcode 4.3, Objective C) Basically, there's a ball and 2 or more players. ...
Jul 11 '12 at 10:30
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