A visible delay between input and screen update.

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Unity game in edit the scene mode all of a sudden became incredibly slow/“laggy”

So I recently have been working on a game. So far I have very few assets in the game, which are a point light, a piece of terrain (which is textured), a player controller and a tree. Everything was ...
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Windows Events lag behind

I'm making a simple openGL application and so far I can get the window to display, the update/render loop work, and it processes windows events (like WM_QUIT and WM_MOUSE). I've found though that ...