A visible delay between input and screen update.
2
votes
0answers
90 views
1UPT multiplayer sync
The game I'm working on is 1 unit per tile. Each player can move their single unit 1 tile at a time (click the unit and then click the tile to move to).
It's in Javascript with Node.js and presently ...
0
votes
0answers
73 views
Tile-Based Platformer Infinite Terrain Generation
I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
0
votes
0answers
245 views
Windows Events lag behind
I'm making a simple openGL application and so far I can get the window to display, the update/render loop work, and it processes windows events (like WM_QUIT and WM_MOUSE). I've found though that ...