A visible delay between input and screen update.

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18
votes
5answers
2k views

Tricks in game mechanics to avoid dealing with network lag compensation?

Implementing network lag compensation is hard, how to avoid it? Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
4
votes
2answers
769 views

How can I alleviate network lag issues with players from other countries?

I am developing a small multiplayer game where players move through the map and interact with each other. The game is written in VB.Net. When I tested my game with players on a LAN everything worked ...
9
votes
4answers
384 views

Can packet latency fluctuate?

Can the time it takes for a packet to be transmitted from a client to the server fluctuate?
1
vote
1answer
184 views

Why is there a huge update-delay in my client/server code?

I'm working on my Java game with Libgdx and having trouble with the network code. I can create a server, make multiple clients connect to it, but there is a huge delay between the player's input and ...
1
vote
2answers
440 views

Movement doesn't look smooth (slight lag)

Currently I'm using a variable time step and when the FPS drops by even a small amount you can easily notice a slight lurch forward of the player. I'm making a platformer and I'm wondering whether I ...