Implementing network lag compensation is hard, how to avoid it? Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
I am developing a small multiplayer game where players move through the map and interact with each other. The game is written in VB.Net. When I tested my game with players on a LAN everything worked ...
Can the time it takes for a packet to be transmitted from a client to the server fluctuate?
I'm working on my Java game with Libgdx and having trouble with the network code. I can create a server, make multiple clients connect to it, but there is a huge delay between the player's input and ...
Currently I'm using a variable time step and when the FPS drops by even a small amount you can easily notice a slight lurch forward of the player. I'm making a platformer and I'm wondering whether I ...