Tagged Questions
0
votes
1answer
115 views
XNA cursor lag
I'm trying to understand if this is avoidable, or it's something I just have to deal with when using XNA.
I made a new game project and loaded simple 16×16 cursor image to draw each frame at exact ...
6
votes
1answer
476 views
Mitigating the noticability of a frame drop in XNA
I have been having some minor frame drop issues in a 2D XNA game.
To start with, I am a vsync'ed, mixed timestep. That is:
IsFixedTimestep = false;
...
6
votes
2answers
616 views
Correct way to handle path-finding collision matrix
Here is an example of me utilizing path finding. The red grid represents the grid utilized by my A* library to locate a distance. This picture is only an example, currently it is all calculated on ...