Kismet is a scripting tool for the Unreal engine.

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556 views

How can tell if a player has performed some action in UDK?

For simplicity, let's say that I want bots to kill me when I enter a room without greeting them. So in this case I would need to store, somewhere, the variable didGreet, which should be changed when I ...
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129 views

Building a visual scripting component (like Kismet) [closed]

I'd like to know how can one get started building a visual scripting component (or what is the more accurate term for this type of component?) such as UDK's and Unreal Engine's Kismet. For those who ...
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964 views

How do you set event after a pawn takes damage?

How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?) I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY
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18 views

UDK Render Hud Problem

I've been following this tutorial: https://www.youtube.com/watch?v=NOLAeyRCXYM And This is how my kismet looks like : http://imgur.com/jTCKo87 I want to display the text when player touches the ...
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29 views

Where is Kismet's “set VectorParam” option?

I am going through this 3D Buzz UDK tutorial (see 1:21) and reached the parts about toggleable lights etc. I have created my Materal instance constant and have dragged and dropped it onto the ...