I currently have a game in UDK and hooked up animations for it using a AnimTree. Now the issue is, after the character has jumped up, he falls down extremely quickly. This seems to be causing the fall ...
This is probably a very simple question. In my Kismet scene I have a bool variable called "isEmitterOn". I also have a ModifyProperty action. I want to set my emitter's "Hidden" property to be the ...