This is probably a very simple question. In my Kismet scene I have a bool variable called "isEmitterOn". I also have a ModifyProperty action. I want to set my emitter's "Hidden" property to be the ...
my problem is here: I want to check whether global boolean variable is true or false in one of my customPawn's function. For simplicity, let's say that I want bots to kill me when I enter the room ...
How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?) I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY