Kismet is a scripting tool for the Unreal engine.

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Building a visual scripting component (like Kismet) [closed]

I'd like to know how can one get started building a visual scripting component (or what is the more accurate term for this type of component?) such as UDK's and Unreal Engine's Kismet. For those who ...
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How can tell if a player has performed some action in UDK?

For simplicity, let's say that I want bots to kill me when I enter a room without greeting them. So in this case I would need to store, somewhere, the variable didGreet, which should be changed when I ...
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How do you set event after a pawn takes damage?

How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?) I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY