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17 views

Where is “set VectorParam”?

I am going through the 3D Buzz UDK tutorials and reached the parts about toggleable lights etc. I have created my Materal instance constant and have dragged and dropped it onto the flourescent tube so ...
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0answers
83 views

UDK Change Jump Speed/Duration

I currently have a game in UDK and hooked up animations for it using a AnimTree. Now the issue is, after the character has jumped up, he falls down extremely quickly. This seems to be causing the fall ...
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0answers
55 views

Access a variable from object property in UDK Kismet

This is probably a very simple question. In my Kismet scene I have a bool variable called "isEmitterOn". I also have a ModifyProperty action. I want to set my emitter's "Hidden" property to be the ...
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1answer
106 views

Building a visual scripting component (like Kismet) [closed]

I'd like to know how can one get started building a visual scripting component (or what is the more accurate term for this type of component?) such as UDK's and Unreal Engine's Kismet. For those who ...
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1answer
530 views

How to work with global variables in udk?

my problem is here: I want to check whether global boolean variable is true or false in one of my customPawn's function. For simplicity, let's say that I want bots to kill me when I enter the room ...
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1answer
819 views

How do you set event after a pawn takes damage?

How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?) I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY