An Xbox360 peripheral device. It uses the player movements as inputs instead of a standard (button and joystick based) controller.
15
votes
1answer
454 views
Keystone Correction using 3D-Points of Kinect
With XNA, I am displaying a simple rectangle which is projected onto the floor. The projector can be placed at an arbitrary position. Obviously, the projected rectangle gets distorted according to the ...
8
votes
2answers
447 views
Motion capture for indie developers?
Several years ago motion capturing was only possible for big name studios due to cost. Now it seems that it is moving into the realm of indie developers due to lowering costs and better technology. ...
6
votes
1answer
671 views
What do I need to learn so I can make games on XBox Kinect?
I am interested to learn more about game development especially on XBox Kinect. What do I need to learn and what books I should read so I can make games on XBox Kinect?
Thanks
6
votes
3answers
3k views
How do I simulate the mouse and keyboard using C# or C++?
I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
4
votes
2answers
389 views
Can I release Kinect based games?
I've been reading up some hacks on Kinect development to work around the fact that there is no official SDK from Microsoft. Even if we do manage to create a game, can we distribute it through the XBox ...
4
votes
1answer
322 views
How do I determine the position of one vector relative to another?
I'm making a game for Kinect in Unity which tracks hand movements. I have the player's root position and the position of their fist stored as 3-dimensional vectors (Vector3 in Unity), but they're both ...
3
votes
1answer
114 views
Longest distance Kinect can take
I am planning a project using Kinect's depth sensoring but I do not have a Kinect yet.
Newest information from Microsoft's website says it can take over 4m, and Wikipedia page says over 6m. What I ...
3
votes
1answer
216 views
Which Kinect package for PC takes care of motion tracking too?
I am aware that there are opensource drivers for interfacing Kinect with the PC. My question is - the drivers at OpenKinect seems to provide only the images and depth data (from the reading of their ...
2
votes
1answer
695 views
Flip rotation matrix
I'm doing character control with kinect. I need to mirror the joint orientation because the character faces the player. Somehow by Googling through internet I've done it and everything works very ...
2
votes
0answers
137 views
Get Specific depth values in Kinect (XNA)
I'm currently trying to make a hand / finger tracking with a kinect in XNA. For this, I need to be able to specify the depth range I want my program to render. I've looked about, and I cannot see how ...
2
votes
0answers
199 views
Kinect User Silhouette Shader
I have this usermap from kinect's depth data (size is 320x280) and i want to display it on my game. The problem, of course it's ugly (first image) and i want to have beautiful effect like in the ...
1
vote
2answers
327 views
Do I need to use the Kinect SDK to develop for Xbox?
I was wondering if I need to use the Kinect SDK from Microsoft to develop games for the Xbox 360. I know there are other libraries such as OpenNI and OpenGL, but can I develop games using Kinect for ...
1
vote
2answers
270 views
Comparing a saved movement with other movement with Kinect
I need to develop an application where a user (physiotherapist) will perform a movement in front of the Kinect, I'll write the data for the movement in the database and then the patient will try to ...
1
vote
1answer
220 views
Interaction using Kinect in XNA
So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example ...
1
vote
1answer
39 views
Kinect Commercial Licensing
As far as I know, in order to publish a Kinect game on XBOX console, you need a commercial version of the Kinect SDK. The problem is, I couldn't find a reliable source to research about the subject. ...
1
vote
1answer
512 views
Kinect Hand tracking in xna
I'm trying to create an application using the Kinect to simulate the following project:
Kinect Hand Tracking
I want my project to have similar usability with the Kinect tracking hand and finger ...
1
vote
1answer
108 views
Kinect for Windows Commercial License
Kinect for Windows SDK 1.6 is available for users to download. What I enquire is: Can I publish a commercial game with it? Do I have to apply for anything?
I've searched through the Microsoft's ...
1
vote
0answers
57 views
XNA Kinect Color Stream Performance Issues
I am developing an XNA game using Kinect. It requires using Depth and Color streams for extracting only the player's image from the color image. So far I can extract the image and set their data into ...
1
vote
0answers
54 views
kinect application runs kinect game with different controls
I have an application (WPF) in which the mouse is controlled using the kinect. In that application I have a button that when clicked a kinect game is executed. The problem occurs when I try to control ...
1
vote
1answer
122 views
Scaling Skeletal values to be able to reach objects on the screen
I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be ...
1
vote
0answers
54 views
How do I stop movement from being mirrored on the X and Y axis with Unity & Kinect?
I have made a scene and avatar in the scene, put all of the correct joints on the Open NI Skeleton, but the outcome is not only mirrored on the x-axis, it is also on the y-axis.
So, when I lift my ...
0
votes
2answers
99 views
poor performance with kinect sdk and xna (color stream)
I'm trying to make an augmented reality game for advertisement, using the kinect sdk 1.6 and xna 4.0. I need to use the color image format rgb 1280X960, in spite of the fact that it runs at 12fps, ...
0
votes
2answers
320 views
How to compute acceleration by using Kinect device joint positions
I have an application which uses the Microsoft Kinect camera device.
At each point I can obtain the position of my hand in the 3 Dimensional space ( X - Y - Z ) and I want to compute acceleration of ...
0
votes
1answer
804 views
Developing Kinect game for Xbox360? [duplicate]
Possible Duplicate:
Can you access Kinect motion sensing from XNA?
bunch of questions:
Is it possible for me to create a Kinect application using XNA and deploy it to Xbox360 platform?
...
0
votes
1answer
56 views
Unity + Kinect - Current, and active wrapper options? [closed]
What are some current wrapper solutions for using the Kinect with Unity? The initial primesense one seems not to be in active development.
I'm aware of the Zigfu one, however are there any ...
0
votes
2answers
252 views
Kinect joint coordinates and XNA animation
I have written a program to record the x,y,z coordinated of the Hand joint and I want to animate my models 2D or 3D according to these coordinates. . .However the output of the x,y,z coordinates are ...
0
votes
0answers
49 views
SEHException throw using Microsoft XACT Audio Framework (XACT3)
I have been developing a game using Kinect + XNA and using Microsoft Audio Creation tool (XACT3) for managing my sound files and music, however in the code an SEHException is thrown whenever it tries ...
0
votes
0answers
126 views
Kinect losing tracked players with Beta2 SDK
I'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track ...
0
votes
0answers
107 views
Kinect Click counter function [closed]
So i have the following kinect click function which will check if the hand is within the bounds then it will click with a counter . . however there is a slight problem . .the first few button clicks ...
0
votes
0answers
270 views
Difficulty of making a very simple Kinect game [closed]
I am working on a project with a Kinect. I can either do very simple user interaction (have them wave, jump, clap, etc.) or do something a bit more fun. The bit more fun option would be a basic game ...
0
votes
0answers
170 views
Microsoft Kinect MMORPG in development? [closed]
Is there a Microsoft Kinect MMORPG in development?
One of the main problems of current MMORPGs (like Second Life) is that
you never position your avatar exactly the way you want. The Kinect
avatar ...
-1
votes
1answer
162 views
Kinect: interaction pattern [closed]
I'm on kinect coding with OpenNI, and i'm really enthusiastic of this new device!
I'm looking for some interaction pattern, like how to control movement of an actor in a 3d space.
anyone have some ...
-6
votes
0answers
56 views
How to create a 3d person? [closed]
What information/data do I need to create a 3d person. I'd like to make a virtual world which the people look like my friends :-)
What data of my friends (e.g. size) do I need to create a person. Is ...