An Xbox360 peripheral device. It uses the player movements as inputs instead of a standard (button and joystick based) controller.

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286 views

Scaling Skeletal values to be able to reach objects on the screen

I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be ...
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225 views

Get Specific depth values in Kinect (XNA)

I'm currently trying to make a hand / finger tracking with a kinect in XNA. For this, I need to be able to specify the depth range I want my program to render. I've looked about, and I cannot see how ...
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278 views

Kinect User Silhouette Shader

I have this usermap from kinect's depth data (size is 320x280) and i want to display it on my game. The problem, of course it's ugly (first image) and i want to have beautiful effect like in the ...
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81 views

XNA Kinect Color Stream Performance Issues

I am developing an XNA game using Kinect. It requires using Depth and Color streams for extracting only the player's image from the color image. So far I can extract the image and set their data into ...
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97 views

How do I stop movement from being mirrored on the X and Y axis with Unity & Kinect?

I have made a scene and avatar in the scene, put all of the correct joints on the Open NI Skeleton, but the outcome is not only mirrored on the x-axis, it is also on the y-axis. So, when I lift my ...
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23 views

DrawBone Angle variable using Kinect

when we want to draw Bones into XNA (using KnectSDK and C#), you have to calculate differences between two joints and draw bones between them. this is the function for drawing Bones: private void ...
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12 views

3D Model in the midst of tracking state inferred and tracked

I am developing Kinect motion capture application by using XNA framework.My 3d model's bones are sometimes at the state inferren and tracked ,so for example the hand is being at the very unrelated ...
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71 views

Scaling issue using a GUITexture on a sprite object in unity

I'm trying to make a Kinect game using MS-SDK wrapper from the Asset store in Unity, In the kinect manager script the Hand Cursor object is where you can set the gameObject you want to act as a ...
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110 views

How to block Kinect rotation

I'm developing a Kinect Project using C# and XNA 4.0. Now facing a problem that I couldn't solve. When the player turn around himself, the avatar doesn't turn, but its arms and legs are trying to ...