0
votes
1answer
286 views

Unity + Kinect - Current, and active wrapper options? [closed]

What are some current wrapper solutions for using the Kinect with Unity? The initial primesense one seems not to be in active development. I'm aware of the Zigfu one, however are there any ...
1
vote
0answers
89 views

How do I stop movement from being mirrored on the X and Y axis with Unity & Kinect?

I have made a scene and avatar in the scene, put all of the correct joints on the Open NI Skeleton, but the outcome is not only mirrored on the x-axis, it is also on the y-axis. So, when I lift my ...
4
votes
1answer
599 views

How do I determine the position of one vector relative to another?

I'm making a game for Kinect in Unity which tracks hand movements. I have the player's root position and the position of their fist stored as 3-dimensional vectors (Vector3 in Unity), but they're both ...