An Xbox360 peripheral device. It uses the player movements as inputs instead of a standard (button and joystick based) controller.

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64 views

movement of sprites with kinect and xna

im working on a proyect with kinect sdk and xna 4.0. i need take the position of the hands and draw a sprite over it. im doing it directly and, because of that, i get a "trembling hands" effect. so, i ...
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2answers
128 views

XNA Texture2D positioning problem

I'm currently stuck on something that just seems extremely odd. I'm creating a game with kinect, and when the player performs an action I want to place a texture onto the screen where their hand is. ...
0
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1answer
246 views

Unity + Kinect - Current, and active wrapper options? [closed]

What are some current wrapper solutions for using the Kinect with Unity? The initial primesense one seems not to be in active development. I'm aware of the Zigfu one, however are there any ...
2
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2answers
338 views

poor performance with kinect sdk and xna (color stream)

I'm trying to make an augmented reality game for advertisement, using the kinect sdk 1.6 and xna 4.0. I need to use the color image format rgb 1280X960, in spite of the fact that it runs at 12fps, ...
1
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2answers
571 views

Kinect for Windows Commercial License

Kinect for Windows SDK 1.6 is available for users to download. What I enquire is: Can I publish a commercial game with it? Do I have to apply for anything? I've searched through the Microsoft's ...
1
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1answer
46 views

Kinect Commercial Licensing

As far as I know, in order to publish a Kinect game on XBOX console, you need a commercial version of the Kinect SDK. The problem is, I couldn't find a reliable source to research about the subject. ...
1
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0answers
73 views

XNA Kinect Color Stream Performance Issues

I am developing an XNA game using Kinect. It requires using Depth and Color streams for extracting only the player's image from the color image. So far I can extract the image and set their data into ...
1
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0answers
81 views

kinect application runs kinect game with different controls

I have an application (WPF) in which the mouse is controlled using the kinect. In that application I have a button that when clicked a kinect game is executed. The problem occurs when I try to control ...
1
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1answer
228 views

Scaling Skeletal values to be able to reach objects on the screen

I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be ...
3
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1answer
147 views

Longest distance Kinect can take

I am planning a project using Kinect's depth sensoring but I do not have a Kinect yet. Newest information from Microsoft's website says it can take over 4m, and Wikipedia page says over 6m. What I ...
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0answers
78 views

How do I stop movement from being mirrored on the X and Y axis with Unity & Kinect?

I have made a scene and avatar in the scene, put all of the correct joints on the Open NI Skeleton, but the outcome is not only mirrored on the x-axis, it is also on the y-axis. So, when I lift my ...
1
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2answers
442 views

Comparing a saved movement with other movement with Kinect

I need to develop an application where a user (physiotherapist) will perform a movement in front of the Kinect, I'll write the data for the movement in the database and then the patient will try to ...
1
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1answer
281 views

Interaction using Kinect in XNA

So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example ...
2
votes
0answers
191 views

Get Specific depth values in Kinect (XNA)

I'm currently trying to make a hand / finger tracking with a kinect in XNA. For this, I need to be able to specify the depth range I want my program to render. I've looked about, and I cannot see how ...
1
vote
1answer
702 views

Kinect Hand tracking in xna

I'm trying to create an application using the Kinect to simulate the following project: Kinect Hand Tracking I want my project to have similar usability with the Kinect tracking hand and finger ...
0
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2answers
306 views

Kinect joint coordinates and XNA animation

I have written a program to record the x,y,z coordinated of the Hand joint and I want to animate my models 2D or 3D according to these coordinates. . .However the output of the x,y,z coordinates are ...
8
votes
2answers
606 views

Motion capture for indie developers?

Several years ago motion capturing was only possible for big name studios due to cost. Now it seems that it is moving into the realm of indie developers due to lowering costs and better technology. ...
2
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0answers
241 views

Kinect User Silhouette Shader

I have this usermap from kinect's depth data (size is 320x280) and i want to display it on my game. The problem, of course it's ugly (first image) and i want to have beautiful effect like in the ...
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vote
2answers
436 views

Do I need to use the Kinect SDK to develop for Xbox?

I was wondering if I need to use the Kinect SDK from Microsoft to develop games for the Xbox 360. I know there are other libraries such as OpenNI and OpenGL, but can I develop games using Kinect for ...
0
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2answers
542 views

How to compute acceleration by using Kinect device joint positions

I have an application which uses the Microsoft Kinect camera device. At each point I can obtain the position of my hand in the 3 Dimensional space ( X - Y - Z ) and I want to compute acceleration of ...
4
votes
1answer
551 views

How do I determine the position of one vector relative to another?

I'm making a game for Kinect in Unity which tracks hand movements. I have the player's root position and the position of their fist stored as 3-dimensional vectors (Vector3 in Unity), but they're both ...
15
votes
1answer
592 views

Keystone Correction using 3D-Points of Kinect

With XNA, I am displaying a simple rectangle which is projected onto the floor. The projector can be placed at an arbitrary position. Obviously, the projected rectangle gets distorted according to the ...
2
votes
1answer
1k views

Flip rotation matrix

I'm doing character control with kinect. I need to mirror the joint orientation because the character faces the player. Somehow by Googling through internet I've done it and everything works very ...
0
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1answer
907 views

Developing Kinect game for Xbox360? [duplicate]

Possible Duplicate: Can you access Kinect motion sensing from XNA? bunch of questions: Is it possible for me to create a Kinect application using XNA and deploy it to Xbox360 platform? ...
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1answer
184 views

Kinect: interaction pattern [closed]

I'm on kinect coding with OpenNI, and i'm really enthusiastic of this new device! I'm looking for some interaction pattern, like how to control movement of an actor in a 3d space. anyone have some ...
6
votes
3answers
5k views

How do I simulate the mouse and keyboard using C# or C++?

I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
4
votes
2answers
401 views

Can I release Kinect based games?

I've been reading up some hacks on Kinect development to work around the fact that there is no official SDK from Microsoft. Even if we do manage to create a game, can we distribute it through the XBox ...
3
votes
1answer
232 views

Which Kinect package for PC takes care of motion tracking too?

I am aware that there are opensource drivers for interfacing Kinect with the PC. My question is - the drivers at OpenKinect seems to provide only the images and depth data (from the reading of their ...
6
votes
1answer
1k views

What do I need to learn so I can make games on XBox Kinect?

I am interested to learn more about game development especially on XBox Kinect. What do I need to learn and what books I should read so I can make games on XBox Kinect? Thanks