Often the primary input for computer games. It boasts a very large versatility for direct input.

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What is a simple way to pull input from a keyboard and attach it to a std::string?

The question says it all to be honest. I have a game that I am making in Ogre3D, using OIS as the main input library. My issue is that I am attempting to use CEGUI (with tons of errors) all to simply ...
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76 views

LibGDX: How to detect remote button press for Android TV?

On Android TV, I need to be able to detect the remote control centre button to start the game. I tried: if (Gdx.input.justTouched() || Gdx.input.isKeyJustPressed(Input.Keys.SPACE) || ...
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46 views

Custom Keyboard run by Arduino not working in XNA

I'm trying to make a stenotype-teaching game using the stenoboard as input. The Stenoboard emulates an NKRO keyboard, using this code: https://github.com/caru/StenoFW/blob/master/StenoFW.ino, with an ...
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62 views

Unity: Finding out where OnSelect comes from

The new UI EventSystem method OnSelect is called from a number of different sources. One is when the Selectable is selected by using the arrow keys to navigate. Another is when clicking on the ...
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143 views

FreeGLUT keyboard IO timing and synchronization

Using FreeGLut's keyboard callbacks, glutKeyboardFunc(); glutKeyboardUpFunc(); glutSpecialFunc(); glutSpecialUpFunc(); When in the glutMainLoop pipeline do these functions get called? In other ...
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31 views

Acceptable latency for keyboard input

What is the acceptable latency for keyboard input? acceptable here means that a person doesn't notice the lag even subconsciously? For me the responsiveness of the interface is critical for a good ...
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34 views

Problem with keyListener

I have written some code that makes a labyrinth,and fills the JPanel with my figures (Wall, Player, Road and Gate). I want to move the player with WASD, so I have written the following code. The frame ...