Often the primary input for computer games. It boasts a very large versatility for direct input.

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Standard key bindings for movement along three axes?

I understand that the WASD keys are standard for moving a character along two axes (left/right, up/down) because in the QWERTY layout, they are arranged like the arrow keys. I want to make a game ...
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FreeGLUT keyboard IO timing and synchronization

Using FreeGLut's keyboard callbacks, glutKeyboardFunc(); glutKeyboardUpFunc(); glutSpecialFunc(); glutSpecialUpFunc(); When in the glutMainLoop pipeline do these functions get called? In other ...
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In XNA, how does KeyboardState work internally?

I already understand how to work with Keyboard and KeyboardState, but when debugging I happened to take a look at the KeyboardState's non-public members via the VS debugger. I expected to see a large ...
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GLFW - getting or setting CapsLock

I'm using GLFW with VC++ 2012, but hoping for any platform-independent method of doing this. For a first-person simulation, I use the typical WASD keys for navigation, and hold down left shift to ...