I understand that the WASD keys are standard for moving a character along two axes (left/right, up/down) because in the QWERTY layout, they are arranged like the arrow keys. I want to make a game ...
Using FreeGLut's keyboard callbacks, glutKeyboardFunc(); glutKeyboardUpFunc(); glutSpecialFunc(); glutSpecialUpFunc(); When in the glutMainLoop pipeline do these functions get called? In other ...
I already understand how to work with Keyboard and KeyboardState, but when debugging I happened to take a look at the KeyboardState's non-public members via the VS debugger. I expected to see a large ...
I'm using GLFW with VC++ 2012, but hoping for any platform-independent method of doing this. For a first-person simulation, I use the typical WASD keys for navigation, and hold down left shift to ...