Using FreeGLut's keyboard callbacks, glutKeyboardFunc(); glutKeyboardUpFunc(); glutSpecialFunc(); glutSpecialUpFunc(); When in the glutMainLoop pipeline do these functions get called? In other ...
I'm developing a typing game and I need the keyboard all the time. I've tried becomeFirstResponder for the text field inside it but it still disappears everytime.
I'm using GLFW with VC++ 2012, but hoping for any platform-independent method of doing this. For a first-person simulation, I use the typical WASD keys for navigation, and hold down left shift to ...