Often the primary input for computer games. It boasts a very large versatility for direct input.

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3answers
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how to detect same keyboard key press only once

I am designing a keyboard class that can detect the keyboard key press only one time but I still cannot figure out the way to do it. My goal is just check and perform the action only once when the ...
12
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5answers
5k views

Keyboard input system handling

Note: I have to poll, rather than do callbacks because of API limitations (SFML). I also apologize for the lack of a 'decent' title. I think I have two questions here; how to register the input I'm ...
4
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3answers
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How can I stop looking for keyboard input for a length of time?

I'm pretty new to programming, and even newer to C# and XNA. I currently call a method that looks for keyboard input in my Update method. This method has if statements for doing what needs to be done ...
4
votes
3answers
559 views

SDL Multiple keyboard support

I am making a game with multiplayer split screen mode using SDL. Basically, I like the idea of having each player plug in his own keyboard to the PC, set custom controls via options and being able to ...
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1answer
2k views

Handling multiple pressed keys with KeyListeners

I'm making a game Applet with Java that uses KeyListeners to control a paddle (for a game like Breakout/Pong). My basic implementation goes like this: public void keyPressed(KeyEvent e) { switch ...
7
votes
1answer
370 views

Javascript keyDown - no event approach

I'm making game in JavaScript. I have canvas for drawings and game loop. I'd like to make method readKeyboard, in game loop, to check if there is any pressed key. I don't want to attach event to ...
7
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3answers
8k views

How do I simulate the mouse and keyboard using C# or C++?

I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
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2answers
2k views

LWJGL multiple keyboard/mouse input checks

As in many game libraries such as LWJGL, you can check mouse/keyboard events with Mouse.isButtonDown or Keyboard.IsKeyDown. I want to check for button/key presses, not if it's currently pressed down ...
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2answers
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camera movement along with model

I am making a game in which a cube travels along a maze with the motive of crossing the maze safely. I have two problems in this. The cube needs to have a smooth movement like it is traveling on a ...
1
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1answer
152 views

How can I check for key releases between keyReleased callbacks?

Slick2D's Input class has a isKeyPressed() method that returns a boolean value according to whether the specified key has been pressed. I want to check if a key has been released in the same fashion. ...