Often the primary input for computer games. It boasts a very large versatility for direct input.

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3answers
1k views

Efficiently checking input and firing events

I'm writing an InputHandler class in XNA, and there are several different keys considered valid input (all of type Microsoft.XNA.Framework.Input.Keys). For each key, I have three events: internal ...
3
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2answers
159 views

Deactivate keyboard input on collision

I'm creating an online-canvas-game with a tank as player object. Now I have several structures in my canvas, that shouldn't be able to be overdriven by the tank... My solution is to detect the ...
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2answers
259 views

What is a library for event-driven mouse and keyboard input in Java?

The title basically says it all. The only thing to take into consideration is it needs to be cross platform.
4
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3answers
550 views

Send regular keyboard samples OR keyboard state changes over network

Building a multi player asteroids game where ships compete with each other. Using UDP. Wanted to minimize traffic sent to server. Which would you do: Send periodic keyboard state samples every from ...
1
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5answers
4k views

How to pause and resume a game in XNA using the same key?

I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by ...
3
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1answer
642 views

XNA 2D Board game - trouble with the cursor

I just have started making a simple 2D board game using XNA, but I got stuck at the movement of the cursor. This is my problem: I have a 10x10 table on with I should use a cursor to navigate. I ...
11
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7answers
706 views

Keyboard shortcuts in RTS game

Imagine you have a multiplayer RTS game (e.g. Dune, Age of Empires, Settlers, Warcraft). There are certain commands available from keyboard to command the troops (Stop, Attack, Move) and some more ...
4
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3answers
2k views

How can I stop looking for keyboard input for a length of time?

I'm pretty new to programming, and even newer to C# and XNA. I currently call a method that looks for keyboard input in my Update method. This method has if statements for doing what needs to be done ...
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4answers
874 views

How do I respond to keyboard events which occur between polling?

In my games update loop, which happens on a fixed timestep of 30 times per second, I am checking the current state of several keys to determine how to move the player. For example: ...
6
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2answers
291 views

Which code module should map physical keys to abstract keys?

How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the ...
6
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3answers
6k views

How do I simulate the mouse and keyboard using C# or C++?

I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
3
votes
2answers
982 views

Is there a universal method to send key or mouse input to any application from C#?

I need method or group of them to send signals to any application (browsers, games, et cetera) about mouse movement or key input. I can easly retrieve an IntPtr to any process, but I don't know what ...
2
votes
2answers
3k views

camera movement along with model

I am making a game in which a cube travels along a maze with the motive of crossing the maze safely. I have two problems in this. The cube needs to have a smooth movement like it is traveling on a ...
4
votes
2answers
466 views

Accept keyboard input when game is not in focus?

I want to be able to control the game via keyboard while the game does not have focus... How can I do this in XNA? EDIT: I bought a tablet. I want to write a separate app to overly the screen with ...
8
votes
3answers
1k views

Key combinations on poll-based input

So assume you have an input system that is based on polling void update() { if( Keyboard[ 'A' ] ) // A is down } Say you want to be able to recognize 3 to 8 length key combinations ...
1
vote
2answers
643 views

XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA ...
3
votes
4answers
4k views

Multiple Key Presses in XNA?

I'm actually trying to do something fairly simple. I cannot get multiple key presses to work in XNA. I've tried the following pieces of code. else if (keyboardState.IsKeyDown(Keys.Down) && ...
11
votes
5answers
4k views

Keyboard input system handling

Note: I have to poll, rather than do callbacks because of API limitations (SFML). I also apologize for the lack of a 'decent' title. I think I have two questions here; how to register the input I'm ...
7
votes
7answers
284 views

Ergonomics studies on choosing keys on a keyboard?

I have the following problem: My game supports multiple powers, that you can use when you want, or even mix them, I currently assigned them to the numbers on the top of the keyboard. After so much ...
9
votes
5answers
7k views

Handling keyboard and mouse input (Win API)

There is a number of ways to catch mouse or keyboard under Windows. So I tried some of them, but every of them has some advantages and drawbacks. I want to ask you: Which method do use? I've tried ...
2
votes
3answers
183 views

What determines which key combinations register in a Flash game?

Many times when I'm working on Flash games I'll find that a particular combination of keys held at the same time doesn't register, e.g. LEFT, DOWN and SPACEBAR. I know from my days playing Doom this ...