Whats the usual way to control a player in a top down game? We have to look in the direction of the mouse cause the player hold a torch. My first try was: to to make it absolute like W move to ...
As in many game libraries such as LWJGL, you can check mouse/keyboard events with Mouse.isButtonDown or Keyboard.IsKeyDown. I want to check for button/key presses, not if it's currently pressed down ...
I want to be able to read inputs from multiple keyboards and still differentiate them. It's for split-screen. I know it's possible, because Serious Sam 3 allows it. Edit : Well a whole lot of my ...
The title basically says it all. The only thing to take into consideration is it needs to be cross platform.
I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
I need method or group of them to send signals to any application (browsers, games, et cetera) about mouse movement or key input. I can easly retrieve an IntPtr to any process, but I don't know what ...