I created a simple Keyboard manager to detect whether buttons are currently pressed, or if where pressed in that frame. It seems like it should work, yet it seems to not read anything. Here is my ...
Right now I'm working on a simple SDL project, but I've hit an issue when trying to get a single keypress event to skip past a splash screen. Right now, there are 4 start-up splash screens that I ...
In game design how should keyboard input be handled and why? Do i A: check the state of keys in the main loop each iteration? B: Read key down and key up events from the event queue. Im using ...