-1
votes
1answer
75 views

My ClanLib based Keyboard Manager not working [closed]

I created a simple Keyboard manager to detect whether buttons are currently pressed, or if where pressed in that frame. It seems like it should work, yet it seems to not read anything. Here is my ...
1
vote
4answers
682 views

SDL - Getting a single keypress event instead of a keystate?

Right now I'm working on a simple SDL project, but I've hit an issue when trying to get a single keypress event to skip past a splash screen. Right now, there are 4 start-up splash screens that I ...
1
vote
2answers
974 views

Dealing with keyboard input

In game design how should keyboard input be handled and why? Do i A: check the state of keys in the main loop each iteration? B: Read key down and key up events from the event queue. Im using ...