I'm work on a proof-of-concept space-engine, and one of it's tasks is to find the object with the greatest Sphere Of Influence towards the player - that is the mass of the object divided by the ...
I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities ...
I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it ...