I've understood that KD tree split points using the median while cycling on each axis. I've also understood that at each node traversal, a nearest search must use a sphere to store to nearest neighbor ...
Working on my game, I'm at the point where I need to track all of the units in the world so that I can do nearest-neighbor checks for combat. This is an RTS-like game, with potentially thousands of ...
I'm work on a proof-of-concept space-engine, and one of it's tasks is to find the object with the greatest Sphere Of Influence towards the player - that is the mass of the object divided by the ...
I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities ...
I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it ...