I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
I have a 2D platformer game and in it I have recently implemented wall jumping, and the way I have it works great. However when one jumps with the character and moves towards the wall one can hold ...