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3
votes
2answers
608 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
0
votes
1answer
81 views

Why does the player jump every time it touches the ground in my JavaScript game?

I am making a javascript game where the player jumps over oncoming cars, but after the first jump every time the player hits the ground they jump again automatically. I believe the problem is because ...
0
votes
1answer
172 views

Continuous Jumping Cycle

The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
-1
votes
1answer
39 views

Obtain jump vector given time, distance and gravity

I tried for several days to solve my problem , but in the end I just gave up and I decided to ask , since the solution is beyond my knowledge I'm writing a 2d top-down game, in order to simulate the ...
2
votes
0answers
61 views

Proper setup for Mecanim standing jump animation

I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
1
vote
0answers
2k views

Unity working on wall jump

I have a 2D platformer game and in it I have recently implemented wall jumping, and the way I have it works great. However when one jumps with the character and moves towards the wall one can hold ...
0
votes
0answers
28 views

How to make the player glide after a jump in Unity?

I need a script that can make my player do an horizontal movement when he is in air (jumping) Take my older script! using UnityEngine; using System.Collections; public class Player : MonoBehaviour {...
0
votes
0answers
32 views

What can I do to improve my movement?

I'm starting with my first prototype, I can move my player and jump, but it doesn't feel very good indeed. I've made a gif to show it. This is my script: using System.Collections; public class ...