The tag has no usage guidance.

learn more… | top users | synonyms

28
votes
2answers
32k views

How to make a character jump?

I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario's jump. I have ...
11
votes
3answers
1k views

Impulsioned jumping

There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and ...
7
votes
1answer
2k views

Jump handling and gravity

I'm new to game development and am looking for some help on improving my jump handling for a simple side scrolling game I've made. I would like to make the jump last longer if the key is held down ...
2
votes
2answers
285 views

How can I incorporate the path of a jump into my A* implementation?

I need to calculate the path of a jump via A* for a simple platformer game. Calculating the direction is simple, but translating the jump physics into pre-calcuted voxel paths is a bit difficult. ...
2
votes
2answers
292 views

How to obtain “gravity” and “initial impulse” given “desired time to reach max height” and “desired max height”?

I'm developing a 2d fighting game, using time steps based on frames ie, each call to Update() of the game represents a frame so, no variable time at all. My jump physics code doesn't need to consider ...
0
votes
1answer
172 views

Continuous Jumping Cycle

The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
2
votes
2answers
2k views

How to check if grounded with rigidbody

Does anyone have a better way to make an object with a rigidbody check for ground and then jump, right now I wrote a script where a raycast is cast downwards and it checks for distance but then I ...
1
vote
1answer
56 views

Dynamic force behind logical jumping on 3 axis'

I've been working on physical jumping in a 3D environment, I've got it working with a static force. The problem with this is that the force on each axis should be different due to the rotation from ...
0
votes
3answers
5k views

Implementing a basic jump in libgdx

I have seen the document for libgdx and managed to move the character and also to implement bounds but the document does not show how to implement jumping. I have downloaded the superjumper demo code ...