I'm trying to make a sprite's movements work. For some reason, he can only jump and then move, or move and then jump, but never at the same time. I'm using InputProcessor and a TiledMap system. ...
I have seen the document for libgdx and managed to move the character and also to implement bounds but the document does not show how to implement jumping. I have downloaded the superjumper demo code ...
I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble. Results: Player loses velocity on landing Desired Results: When player lands it will continue ...