How to obtain “gravity” and “initial impulse” given “desired time to reach max height” and “desired max height”?
I'm developing a 2d fighting game, using time steps based on frames ie, each call to Update() of the game represents a frame so, no variable time at all. My jump physics code doesn't need to consider ...
I have a very simple 2D game, similar to old-school Mario or Metroid. I'm having a lot of trouble figuring out the proper way to handle player jumping. I've tried several different methods. The first ...
A player and the world are modeled using a physics engine. Jumping is modeled by applying a vertical upward force to the player's physics body when the jump button is pressed. The upward force is ...
There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and ...