0
votes
1answer
28 views

Moving multiple hingejoints based on joystick input

I'm controlling a 2D side-viewed (facing right) stickman with a joystick. The movements are fairly intuitive: Joystick down -> Stickman crouches down Joystick up -> Stickman stretches out ...
0
votes
0answers
91 views

class instance issue

Currently, i am working on a project which deals with several parts. First, I want to interface with a Sidewinder Force Feedback 2 joystick in Unity using SharpDX and SharpDX.DirectInput libraries. ...
4
votes
2answers
119 views

Asking the user to place the joystick in the center while calibrating

I would like to know why exactly calibration programs (usually?) ask the user to place the joystick in middle, that is: Why isn't moving the handle in a complete circle (usually?) enough to calibrate ...
1
vote
2answers
689 views

Using two joysticks in Cocos2D

Here is what I am trying to do: With the left joystick the player can steer the figure and with the right joystick it can attack. Problem is that the left joystick seems to get all the input, the ...
4
votes
3answers
796 views

Detecting extremely fast joystick button presses?

Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? ...
3
votes
2answers
680 views

How do I get consistent Xbox360 Controller input across Linux, Mac, and Windows?

I'm developing a browser plugin to provide joystick access to all browsers on all platforms. The issue that I'm running into is that OS X doesn't seem to provide Xbox 360 joystick input without ...
6
votes
3answers
602 views

How standardized are joystick / gamepad configurations?

Right now I'm working on input for my game. The only controller I own is an XBOX 360 one. From what I can see, if a controller's stick has a Z axis, these are actually triggers. Essentially I'm ...
2
votes
1answer
733 views

Linux: find force feedback device for joystick device

Because SDL 1.3 is still a long way coming I implemented native force feedback (rumble) support for Aquaria: https://bitbucket.org/panzi/aquaria/ However, I could not find a way to find the according ...