Tagged Questions

A form of directional input consisting of a stick that pivots from a fixed position. May or may not have buttons on top or on its base.

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-1
votes
1answer
55 views

Okami Drawing Mechanic in Monogame [closed]

I was wondering what would be the best way to go about using the drawing mechanic of Okami in my own game. Basically I want to be able to track joystick movement in a closed region, and have it appear ...
0
votes
0answers
47 views

Add terrain collision and fix axis of camera

I made 3rd person camera script which works ok but needs few tweaks which I don't know how to fix. I'm using controller/ joystick. -Firstly, camera has this issue: when I look at the back of the ...
0
votes
1answer
28 views

Moving multiple hingejoints based on joystick input

I'm controlling a 2D side-viewed (facing right) stickman with a joystick. The movements are fairly intuitive: Joystick down -> Stickman crouches down Joystick up -> Stickman stretches out ...
6
votes
1answer
272 views

Hotplugging Joysticks And Gamepads On OSX

I've tested the cross platform joystick support features on GLFW, SDL2 and SFML. SDL2 appears to be the most complete, but it can't detect when joysticks have been unplugged on OSX. To me, this is a ...
0
votes
0answers
97 views

class instance issue

Currently, i am working on a project which deals with several parts. First, I want to interface with a Sidewinder Force Feedback 2 joystick in Unity using SharpDX and SharpDX.DirectInput libraries. ...
2
votes
1answer
130 views

Android Can't get two virtual joysticks to move independently and at the same time [closed]

@Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); ...
6
votes
2answers
302 views

Will lots of haptic feedback kill motors?

My game centers around joystick oddities, sort of, to make it more interesting. I've got a cheap $6 joystick that is like a usb PS3 controller. Surprisingly, I find it of great quality, with ...
2
votes
1answer
532 views

One to one aiming in 2D platformer

Hello all I have been having an issue with a 2D platformer I'm working on in Unity. It has an aiming style similar to Shadow Complex where the aiming will rotate around the character in direction to ...
4
votes
2answers
119 views

Asking the user to place the joystick in the center while calibrating

I would like to know why exactly calibration programs (usually?) ask the user to place the joystick in middle, that is: Why isn't moving the handle in a complete circle (usually?) enough to calibrate ...
3
votes
1answer
331 views

Knob in DigitalOnScreenControl not moving. Why?

I have set up a DigitalOnScreenControl in my game but the knob does not move. The base and the knob are drawn on the screen but the latter doesn't move as per the AndEngine example here. Here is a ...
0
votes
1answer
410 views

Joystick example problem for android 2D

I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless ...
1
vote
2answers
701 views

Using two joysticks in Cocos2D

Here is what I am trying to do: With the left joystick the player can steer the figure and with the right joystick it can attack. Problem is that the left joystick seems to get all the input, the ...
0
votes
1answer
737 views

Cocos2D: Change animation based on joystick direction

I'm trying to get my figure to look in the right directions, based on the input of the joystick. So if I tilt left it looks left and the left animation is used, if I used right, it looks right and ...
4
votes
3answers
815 views

Detecting extremely fast joystick button presses?

Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? ...
3
votes
2answers
690 views

How do I get consistent Xbox360 Controller input across Linux, Mac, and Windows?

I'm developing a browser plugin to provide joystick access to all browsers on all platforms. The issue that I'm running into is that OS X doesn't seem to provide Xbox 360 joystick input without ...
0
votes
1answer
2k views

Virtual Joystick for Windows Phone 7 (XNA)

In the iOS space, there's a great library based on Cocos2D called SneakyInput to create a virtual Joystick on screen. I was just wondering if there's a (preferably free) library like that for XNA? If ...
6
votes
3answers
613 views

How standardized are joystick / gamepad configurations?

Right now I'm working on input for my game. The only controller I own is an XBOX 360 one. From what I can see, if a controller's stick has a Z axis, these are actually triggers. Essentially I'm ...
0
votes
1answer
788 views

Help implementing virtual d-pad

Short Version: I am trying to move a player around on a tilemap, keeping it centered on its tile, while smoothly controlling it with SneakyInput virtual Joystick. My movement is jumpy and hard to ...
2
votes
1answer
745 views

Linux: find force feedback device for joystick device

Because SDL 1.3 is still a long way coming I implemented native force feedback (rumble) support for Aquaria: https://bitbucket.org/panzi/aquaria/ However, I could not find a way to find the according ...
7
votes
4answers
3k views

C++ Game Library for SVG Based Game [closed]

I'm looking into building a cross-platform opensource 2D RPG style game engine for ChaiScript. I want to be able to do all of the graphics with SVG and need joystick input. I also need the libraries ...
0
votes
1answer
960 views

rotate player based off of joystick

Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player ...
1
vote
1answer
2k views

Restricting joystick within a radius of center

I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I ...