The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API, and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3, ≥ 4.0, ES 1.x and ES 2.x specification as ...
Right now I am not using any depth information in my engine, but I just found out that it would be neat to be able to render the silhouette of important game objects that are "behind" something with a ...
I currently have one texture on a gluSphere that represents the Earth being displayed perfectly, but having trouble figuring out how to implement a bumpmap as well. The bumpmap resides in ...
I am looking for a way to move my scene so that when I translate forward/back/left right it moves directly up/down/left/right on the screen. Currently it does do that until I rotate (by anything ...
I'm using hardware shadow mapping on JOGL based on the demo(HardwareShadowMapping) supplied by the distribution. After generating the shadow texture from lights point of view, I apply it to my scene ...