JOGL is the Java Binding for the OpenGL and OpenGL ES API. JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3, ≥ 4.0, ES 1.x and ES 2.x specification.

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2D Hidden Object Silhouette Shader

Right now I am not using any depth information in my engine, but I just found out that it would be neat to be able to render the silhouette of important game objects that are "behind" something with a ...
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problem adding bumpmap to textured gluSphere in JOGL

I currently have one texture on a gluSphere that represents the Earth being displayed perfectly, but having trouble figuring out how to implement a bumpmap as well. The bumpmap resides in ...
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Rotating a scene around a fixed axis

I am looking for a way to move my scene so that when I translate forward/back/left right it moves directly up/down/left/right on the screen. Currently it does do that until I rotate (by anything ...
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JOGL Hardware Shadow Mapping Transparent Shadow Texture

I'm using hardware shadow mapping on JOGL based on the demo(HardwareShadowMapping) supplied by the distribution. After generating the shadow texture from lights point of view, I apply it to my scene ...