JOGL is the Java Binding for the OpenGL and OpenGL ES API. JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3, ≥ 4.0, ES 1.x and ES 2.x specification.

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1answer
426 views

2D Hidden Object Silhouette Shader

Right now I am not using any depth information in my engine, but I just found out that it would be neat to be able to render the silhouette of important game objects that are "behind" something with a ...
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1answer
319 views

Can I leverage the fact that my scene is often static to improve OpenGL (JOGL) performance?

My scene is drawn based on the location of several (often several million) vertices (kept in VBO's) and a camera. I can easily tell in my code when my scene has changed and when it hasn't. There are ...
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2answers
1k views

How should I do 3D games through Java on a mac? [closed]

I have been self-teaching myself Java on the mac mostly because the language is cross-platform. Recently, I have been only able to develop 2D games using the Graphics2D class. Now, I want to learn ...