I have a rotating object, a cube, which I rotate in OpenGL as follows: gl.glPushMatrix(); gl.glTranslatef(400.0f, 300.0f, 1300.0f); gl.glRotatef(m_x, 4.0f, 0.0f, 0.0f); gl.glRotatef(m_y, 0.0f, 4.0f, ...
Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...
You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the ...
I'm looking to finally get into OpenGL to bring some game ideas of mine to life! As I want to aim for lower class systems I'm probably looking at OpenGL 2.0/2.1 using JOGL (as I know Java the best). ...