1
vote
1answer
101 views

How can I find the location of OpenGL object after rotation?

I have a rotating object, a cube, which I rotate in OpenGL as follows: gl.glPushMatrix(); gl.glTranslatef(400.0f, 300.0f, 1300.0f); gl.glRotatef(m_x, 4.0f, 0.0f, 0.0f); gl.glRotatef(m_y, 0.0f, 4.0f, ...
-2
votes
1answer
100 views

3d objects in binary files

Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...
0
votes
2answers
297 views

What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the ...
-5
votes
2answers
148 views

Advice on OpenGL 2.1 [closed]

I'm looking to finally get into OpenGL to bring some game ideas of mine to life! As I want to aim for lower class systems I'm probably looking at OpenGL 2.0/2.1 using JOGL (as I know Java the best). ...