The tag has no wiki summary.

learn more… | top users | synonyms

0
votes
2answers
64 views

How can I prevent resizing of 3D Ogre object once imported to Jmonkeyengine?

I have the following problem: I create an object in blender: , then I exported it as a mesh.xml file and attached on the game scene: (the gray color is the ground). At the end in the game I have a ...
1
vote
1answer
61 views

Get the game state using Multithreading in Java Monkey Engine 3

I’ve been trying out Java Monkey’s multi threading recently via the wiki’s tutorial. Since I just wanted to test a prototype clinet, I made a program which creates some cubes using the ‘Cubes’ library ...
1
vote
0answers
193 views

How to identify whether the boundingvolume intersects with walls or floor when it doesnt return normals?

My game in jMonkey is the kind that use will have to place objects in a scene (which consist of walls and slabs and floor). All my models are centered at origin. When the user click a point I use ray ...
1
vote
0answers
171 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
1
vote
0answers
208 views

When attaching AI to a vehicle should I define all steps or try Line of Sight?

This problem is related to an intersection simulation I am building for university. I will try to make it as general as possible. I am trying to assign AI to a vehicle using the JMonkeyEngine ...
0
votes
0answers
19 views

JMonkey scrolling 3D text

I need to make a scrolling 3D text, which is not a gui. I have a 3d box display over which I should render a long scrolling text. I can render and move text, but how do I cut/make invisible the part ...
0
votes
0answers
90 views

JMonkey Engine. Using 2 Alpha Maps for Texture Splatting

I am trying to apply more than 3 Diffuse textures to my terrain, but ive been running into issues: A lot of the Texture loading etc is The same code over and over, so its not much to read. Ill ...