I'm looking for a source of 3D models (cars, game characters, furnitures etc.) which are usable in an open-source 3D game. I found various website with free/opensource .blend files. However it is not ...
I'm attempting to represent a procedurally generated world in a scene graph, specifically in the Jmonkey engine (Jme3). To make this managable I have broken up the world into smaller chunks. Each ...
I'm writing a game and map editor using Java and jMonkeyEngine. In the map editor, I've got a brush done by wireframed sphere. My problem is: I want to make it visible everywhere, so I want to invert ...
How to identify whether the boundingvolume intersects with walls or floor when it doesnt return normals?
My game in jMonkey is the kind that use will have to place objects in a scene (which consist of walls and slabs and floor). All my models are centered at origin. When the user click a point I use ray ...