Each node in jME3 has local and global rotations, which can be expressed in quaternions. What are they? Documentation has no clues, about in which state rotations are zero?
I am learning jMonkeyEngine by making some small games with it. I have a simple rectangular cube that I want the player to be able to roll around the game world. When he presses the arrow keys, the ...
I'm using jMonkeyEngine to develop a game. I'm good at scripting, but math usually goes over my head. I tried the Wiki page for Quaternion, but I was far too confused to figure this out myself :P My ...