"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. ...

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1answer
52 views

Unity3D WWW get HTML displayed in browser

I currently have in a web page, on a localhost server, some information that I want to use in Unity. My problem is that this information are stored in some js variables. I tried to use the WWW class ...
0
votes
1answer
14 views

How do I store game data with cookies?

Im working on a game right now, but I was wondering how I would store the game data in cookies(in javascript) where you can load it up, and resume the last spot you were at. I was looking at some ...
0
votes
1answer
32 views

How can zoom into my object when that object is being clicked?

Suppose that I have the three game(cube,Quard,sphere) object. When I click on a particular game object suppose think I have clicked on the cube,the cube object should get zoomed in on the screen. how ...
1
vote
1answer
46 views

Collectible card game, cards and effects

Based on Design of a turn-based game where actions have side-effects I am building a card-game where cards can have side-effects be triggered under different circumstances. I was given a good idea ...
0
votes
2answers
74 views

Why does player still leave map?

I'm making a simple HTML5 RPG in pure JavaScript likened after Nox, Diablo or Titan Quest, with the character centered on the screen and the map moving around it. TL;DR: My character, when colliding ...
0
votes
1answer
385 views

Creating looping canvas animation (slot machine with reels)

I have a small assignment to create something like slot machine with spinning pictures. I have to use HTML5 Canvas. I would like to hear some opinions how this can be made simply and performantly. ...
0
votes
0answers
30 views

How to make a 2d game using java netbeans? [closed]

I'm an IT student, but my problem is my professor is just giving us codes but not explaining what is it for. Now, in our finals, our finals exam is we'll be making a 2d game using java. And I have no ...
0
votes
2answers
126 views

which state to add main menu for simple browser game with phaser

In which state should I add the main menu, or should i make it into another separate state? My main confusion here is how I manipulate states properly. Im a phaser/gamedev noob and I dont know how to ...
0
votes
1answer
230 views

How to use Cocos2dJS to connect to a Socket.IO server?

How can I connect to a nodejs socket.io server from a cocos2djs game? I've google all the way to no avail. I tried this but it does not work: socket = io.connect('http://192.168.254.102:7714'); if ( ...
0
votes
0answers
17 views

How to use custom font in Phaser ?

I am trying to load webfont in Phaser, I have seen the Phaser example but I cant understand, what asset do I need,what function I have to call....,what exactly look like the javascript file?. I am new ...
0
votes
1answer
119 views

Resizing a tiledmap when using phaser

var cw = window.innerWidth; var ch = window.innerHeight; var game = new Phaser.Game(cw, ch, Phaser.AUTO, 'game', { preload: preload, create: create, update: update }); ...
0
votes
1answer
18 views

Calculating pitch angle to hit a target using a projectile that has fixed speed

I am trying to calculate a vertical angle needed to hit a target at [distance, elevation] 2D coordinates relative to shooter given a fixed projectile velocity, air drag and gravitational ...
0
votes
2answers
95 views

Cube goes through objects

I have Unity Pro 4.6.1 and I am trying to make a cube move with the arrow keys. Here are the barriers before I move the cube: And here's when I move the cube (the problem): I don't want the ...
2
votes
3answers
165 views

How can I scale sprites and maintain visual quality?

I currently have an isometric grid. This grid contains tiles. Some of these tiles have 'tree' sprites sitting upon them. If I have my tree sprite loaded from a texture with a fixed resolution, when I ...
1
vote
1answer
149 views

In PHP, how do I implement multiplayer “rooms” for a turn-based game?

I'm working on a multiplayer checkers game. I want to let players choose another connected player and invite him to play. I have a working game engine and rendering, but I'm stuck on the multiplayer ...
3
votes
1answer
4k views

HTML5 - Dynamic canvas grid for scrolling a big map

I've been working on different scrolling algorithms for my JS-based game. My main problem is that I need to draw a huge map and also have it scroll smoothly. I've made a few attempts and while they're ...
-1
votes
2answers
46 views

How do i make an idle-styled counter in Javascript & HTML

I just started making a basic game in HTML, CSS, Javascript, and JQuery, but I want to have the money add up after a certain amount of time (if you have ever played an idle game, you'd know what i ...
0
votes
0answers
12 views

How To Make ModPE Perform Function The First Time Mod Opened

I am making a Minecraft PE mod and I want to set a variable only on the first launch of the mod. So, how do I make it it set the variable and then not set it again until I import the mod again. ...
1
vote
1answer
162 views

Separation of axis theorem implementation at normals

This might be more of a math question, but it relates to the development of a simple physics engine I am trying to create. I have been stumped on this for about a week now, and have been unable to ...
1
vote
2answers
165 views

Collision detection between draggable object and world objects?

I have a game I'm making in Javascript that will involve combining items by dragging and dropping them onto each other. Think Alchemy or similar. So far, so good, but I hit a snag while trying to ...
3
votes
1answer
176 views

How to do monster AI movement and attacks server side?

I have my web based rpg game already created. Inventory management, equipment system, character stats, skill tree, and etc. It's almost complete. For the game world, I am creating a top-down rpg ...
1
vote
1answer
103 views

cocos2d-js displays only one type of tile from a tmx file

I am using Tiled to produce a tmx which I use in my code using cocos2d-js. The problem is that when I run it on the browser, a wrong tile gets displayed, the first one of the image (0,0) and repeats ...
0
votes
1answer
19 views

Rotate coordinates back after rotating game context (geometry)

To achieve something similar to the image below using HTML5 canvas one can simply write the following: var TO_RADIANS = 0.0174532925; context.translate(30, 20); context.rotate(30 * TO_RADIANS); ...
-3
votes
1answer
70 views

handling wars in multiplayer browser game [closed]

I'm building a browser game about countries, cities, the user control his city, building it upgrading it, can fight other cities in the same country, elections and war between countries, peace, trade ...
0
votes
0answers
9 views

How to play the falling animation while using a Twoway component?

I am new to crafty and I was trying to write a simple platformer using Crafty.js. Here's what I've got var player = Crafty.e("2D, DOM, SpriteAnimation, PlayerSprite, Gravity, Collision,Twoway") ...
0
votes
1answer
68 views

Align SpriteText position

i have this function which aligns text. static function AlignTxt(obj : GameObject, txtAnchor : SpriteText.Anchor_Pos, txtAlign : SpriteText.Alignment_Type) { ...
0
votes
0answers
15 views

UV texture mapping with perspective correction works for 50%

So, I've been trying to get the UV texture mapping down with perspective correction. The triangle rasterization seems to work. The interpolation seems to work too. It's just the perspective ...
1
vote
1answer
42 views

Call a native mobile API in Construct 2?

It is possible to use mobile api features in a Construct 2 game (html 5 / js engine) ? I didn't find anything about that on the net, unlike anothers game frameworks like Corona Entreprise or ...
2
votes
1answer
75 views

how to detect if a line is crossing another shape in javascript?

given the situation here http://jsfiddle.net/h902cLpy/ is it possible to detect that a line going from A to B does cross another shape while A to C doesn't?
1
vote
2answers
52 views

Applicaton.ExternalEval(String script)

I was wondering, if Application.ExternalEval(String script); in Unity3D can return something. Like:String playerName = Application.ExternalEval("prompt("Please enter your name", "player1")"); Thank ...
-1
votes
0answers
21 views

platformer side movement collision problem [duplicate]

I making a game in javascript and I'm stuck, the player will stop moving if he hits the left side and if I move left a little bit and try to move right again I cannot. My question is: Whats wrong ...
0
votes
1answer
18 views

Error BCE0043,BCE0044 and UCE001 [closed]

I got my code right here: #pragma strict var hSliderValue : float = 0.0; function OnGUI(){ hSliderValue = GUI.HorizontalSlider (Rect (25, 25, 100, 30),hSliderValue, 00, 1.0); ...
1
vote
0answers
31 views

Implementing Separating Axis Theorem to Detect and Handle Sliding Collisions

I am having a bit of difficulty detecting collisions properly with separating axis theorem. My code seems to be giving a lot of false alarms. Also, I've looked into implementing sliding collisions ...
1
vote
2answers
468 views

Omni-directional light shadow mapping with cubemaps in WebGL

First of all I must say, that I have read a lot of posts describing an usage of cubemaps, but I'm still confused about how to use them. My goal is to achieve a simple omni-directional (point) light ...
0
votes
1answer
45 views

2D movement issues

So I'm making a isometric game in javascript, so far it goes well. But I have some problems when a object it suppose to walk from point A to B. Item.prototype.update = function(delta){ var speed ...
1
vote
1answer
64 views

Client interpolation for 100% serverside game

I'm developing an online browser MMO 2d war game. And I'm having some issues with the interpolation. The server sends updated positions to the clients every 90 ms. I've managed to make it smooth, ...
0
votes
0answers
23 views

touch mouseOver in createjs - DispatchEvent() not working in iPhone/iOS

I have recently developed an html5 game using createjs and I am currently in the testing phase. The game seems to work fine in all the devices except for the iPhone. After careful analysis I have come ...
1
vote
0answers
39 views

Diagonal movement behaving strangely when other key is pressed

I'm following the tutorial at http://blog.sklambert.com/html5-canvas-game-the-player-ship/. I'm at the part where bullets get added to the game. Prior to this in the section about movement where I ...
0
votes
1answer
89 views

How can you merge the geometries of cloned objects in Three.JS?

So I'm testing the best non-voxel way to display a lot of objects at once and so I found how to merge geometries. Now, I can easily merge most geometries, but I can't seem to merge the geometries of ...
2
votes
1answer
37 views

Platformer Collision in javascript

Hi im making a platformer in javascript and this is the collision function that I have if(obj2.y > obj1.y + obj1.height || obj2.y + obj2.height < obj1.y|| obj2.x > obj1.x + obj1.width ...
1
vote
0answers
35 views

Javascript 2D top down handling player direction graphics

In my top down game I can move the character around and the character will even face the direction he is moving however there is some weird behavior I'm having when you hold down one direction and ...
3
votes
1answer
176 views

Roguelike 2D Collision Detection

I'm just a normal guy trying to do some basic collision detection but I suck at it. I either get stuck in a wall or I go in reverse in the wrong direction trying to update the player position to a non ...
-1
votes
1answer
23 views

Java-script map/array “undefined” [closed]

Hi when I call the the function below in the chrome console it tells me "Type error cannot read property '2' of undefined" why?. defining the map: var map = { FALL:[ [0, 0, 0, 0, 0, 0, 0, 0, 0, ...
2
votes
3answers
476 views

Unity Raycast shoots right through some objects

I made a melee combat system for my game. The code looks like this: var hit:RaycastHit; if(Physics.Raycast(transform.position,transform.forward,hit)) { if(hit.distance<=2.0) { ...
0
votes
0answers
46 views

Android client-server logic for a multi-player game

I'm creating an android "quiz" app. The game can be played by two user in real-time. I'm creating game on server with this design: //node js server //new game request api @game/request/new var ...
-1
votes
1answer
59 views

Adding obstacles & collision to canvas game

I am trying to add some obstacles to the canvas game that I've got but something seems to be wrong and I can't seem to put my finger on it. I just want some simple walls here and there to make the ...
4
votes
1answer
78 views

Cram search results into viewport (of a search minimap)?

I'm no coder, nor do I try to be. I just had one of those "it's impossible" arguments with folks who love to argue with me before they even understand what the argument is about :) So I need to ...
0
votes
2answers
273 views

Rotate an object smoothly by 90 degrees on key press in unity3D

[I saw few similar question on stackexchange but none is solving the purpose.] I want to rotate a 3D object by 90 degrees on different axis on respective inputs. For example if 'a' is pressed, the ...
1
vote
0answers
63 views

Basic mmo client/server relationship. Is my approach correct? [closed]

Lately a friend and I have been thinking about making an mmo after we finish highschool and while I have more than some programming experience I have never before made anything like an mmo so two days ...
1
vote
0answers
43 views

How do I add scripting logic to my dialogue tree? [closed]

I'm creating 2D RPG game and I want to implement branching dialogue system which can also change player stats, add items and so on. Also I want to implement conditions for some answers so player ...