"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. ...

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1
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0answers
29 views

Basic mmo client/server relationship. Is my approach correct? [on hold]

Lately a friend and I have been thinking about making an mmo after we finish highschool and while I have more than some programming experience I have never before made anything like an mmo so two days ...
0
votes
1answer
73 views

How to use Cocos2dJS to connect to a Socket.IO server?

How can I connect to a nodejs socket.io server from a cocos2djs game? I've google all the way to no avail. I tried this but it does not work: socket = io.connect('http://192.168.254.102:7714'); if ( ...
0
votes
1answer
104 views

Resizing a tiledmap when using phaser

var cw = window.innerWidth; var ch = window.innerHeight; var game = new Phaser.Game(cw, ch, Phaser.AUTO, 'game', { preload: preload, create: create, update: update }); ...
1
vote
0answers
26 views

How do I add scripting logic to my dialogue tree? [closed]

I'm creating 2D RPG game and I want to implement branching dialogue system which can also change player stats, add items and so on. Also I want to implement conditions for some answers so player ...
0
votes
0answers
7 views

cocos2d-x : set search path not working

im using cocos2d-x javascript and i tried to set search path or asset for multi resolution devices like so in main.js file if (cc.sys.isNative) { // if game is native assetsPath = ...
1
vote
0answers
8 views

Intellisense with PhaserJS Library in Visual Studio Code

I am trying to use Visual Studio code along with PhaserJS but am confused about why the isn't working. I've read through http://www.johnpapa.net/intellisense-witha-visual-studio-code/ am think I ...
0
votes
1answer
44 views

How do I make a web browser game front end? [closed]

I am currently trying to develop a web browser game front end. I understand how to do all of the back end code in PHP, I just need to learn how to make a graphical front end. For example, black jack: ...
0
votes
1answer
49 views

is this approach correct to make my game framerate indipendent in javascript?

this is what i did my game loop is run every REFRESH milliseconds loop = setInterval(tick,REFRESH); in the loop i calculate how much time is passed since last tick and subdivide that for how much ...
2
votes
0answers
37 views

how to detect if a line is crossing another shape in javascript?

given the situation here http://jsfiddle.net/h902cLpy/ is it possible to detect that a line going from A to B does cross another shape while A to C doesn't?
3
votes
4answers
263 views

How to enter a level when touching an object

I am working on a project in Unity 4.6.1f1 and I was wondering how can I make a cube touch another cube to go to the next level (the image below)? ! EDIT: I made a script and put it on the purple ...
0
votes
1answer
46 views

svg spaceship game movement 2d

I've been searching for a way to make an svg box move to all directions using js. I have seen many tutorials on how to do it grid like, but I want it so have a square that can turn, move forward, ...
0
votes
1answer
27 views

Sprite Size For A Top Down RPG-Shooter

I am creating a Top-Down RPG-style Shooter in Javascript with Canvas, based on Sci-Fi Events I have written. Now I have ran into a conundrum: I have nice looking square tiles - that don't look like ...
0
votes
2answers
79 views

Cube goes through objects

I have Unity Pro 4.6.1 and I am trying to make a cube move with the arrow keys. Here are the barriers before I move the cube: And here's when I move the cube (the problem): I don't want the ...
1
vote
2answers
127 views

How can I scale sprites and maintain visual quality?

I currently have an isometric grid. This grid contains tiles. Some of these tiles have 'tree' sprites sitting upon them. If I have my tree sprite loaded from a texture with a fixed resolution, when I ...
0
votes
1answer
82 views

In PHP, how do I implement multiplayer “rooms” for a turn-based game?

I'm working on a multiplayer checkers game. I want to let players choose another connected player and invite him to play. I have a working game engine and rendering, but I'm stuck on the multiplayer ...
1
vote
0answers
14 views

Need help in getting sequential impulse method working

i have made a very very simple physics system based on sequential impulse method - with single contacts only and no angular rotation at all. Contact points are calculated using separating axis ...
0
votes
1answer
69 views

Unity 5: Accessing a C# variable from Javascript

I've set up a SQLite database with Unity. Into this I would like to add the current CPU Utilisation. The SQLite scripts are in Javascript and the method for finding the CPU utilisation is in a C# ...
0
votes
1answer
143 views

Separation of axis theorem implementation at normals

This might be more of a math question, but it relates to the development of a simple physics engine I am trying to create. I have been stumped on this for about a week now, and have been unable to ...
-1
votes
1answer
61 views

If object is bellow another object… do something [closed]

I have 2 objects in scene. When pillar is bellow target, pillar object needs to animate. I get this error: "NullReferenceException: Object reference not set to an instance of an object". var pillar : ...
0
votes
1answer
121 views

Move camera from wherever camera is to pinned point

So, I need to switch/ move/ animate camera from point X (not point A,as I don't know where the camera is at that momemnt) to point B (place where you want your camera to move). This is for ...
0
votes
2answers
108 views

Collision detection between draggable object and world objects?

I have a game I'm making in Javascript that will involve combining items by dragging and dropping them onto each other. Think Alchemy or similar. So far, so good, but I hit a snag while trying to ...
2
votes
1answer
125 views

How to do monster AI movement and attacks server side?

I have my web based rpg game already created. Inventory management, equipment system, character stats, skill tree, and etc. It's almost complete. For the game world, I am creating a top-down rpg ...
0
votes
0answers
30 views

JavaScript; Chunking an Array/Map

I'm creating a game using Pixi.js and have decided that the best way to present a map is to "chunk" it in to 16x16 tile sections and render each when needed - I'm having a bit of trouble parsing an ...
0
votes
0answers
11 views

Phaserjs, filters, save to image cache

I've tried to apply a Pixi filter to a image and save it to cache but the image doesn't get saved with the filter. colorMatrix = new PIXI.ColorMatrixFilter(); colorMatrix.matrix = [0,0.0,0.5,-0.2, ...
0
votes
1answer
26 views

Rectangles clear each other when moving on canvas

I am having this problem after moving rectangles, they seem to delete one another. Most probably it is a problem with clearRect(...) method. This is the clean function I am using: clean: ...
1
vote
3answers
350 views

Unity Raycast shoots right through some objects

I made a melee combat system for my game. The code looks like this: var hit:RaycastHit; if(Physics.Raycast(transform.position,transform.forward,hit)) { if(hit.distance<=2.0) { ...
0
votes
1answer
59 views

Align SpriteText position

i have this function which aligns text. static function AlignTxt(obj : GameObject, txtAnchor : SpriteText.Anchor_Pos, txtAlign : SpriteText.Alignment_Type) { ...
8
votes
4answers
671 views

How do I implement branching dialogue in javascript?

I'm making a very basic visual novel type of game in JavaScript. I'm a beginner, so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...
0
votes
0answers
31 views

Convert Cocos2d-x JS Sprite to PhysicsSprite?

I have a Cocos Studio project that has a node that contain multiple sprites. I am loading this node and iterating through the children (each are a cc.Sprite object); I'd like to convert each ...
1
vote
1answer
35 views

Call a native mobile API in Construct 2?

It is possible to use mobile api features in a Construct 2 game (html 5 / js engine) ? I didn't find anything about that on the net, unlike anothers game frameworks like Corona Entreprise or ...
0
votes
1answer
18 views

Image drawing then blackscreen on AVD using cordova

I have an issue on my android JS based game, the game displays well for 1 second then total blackscreen. window.requestAnimFrame = (function(){ return window.requestAnimationFrame || ...
0
votes
0answers
60 views

Implementing wall-sliding physics in THREE.js

Yo, Basically I want to make a 3D environment where the player can walk around a 3D world, and collides with objects / terrain like any other 3rd person / 1st person game. The world can contain any ...
1
vote
0answers
30 views

Collision callbacks in a javascript engine [closed]

I'm making a game engine in javascript for Educational purpose. I already have the collision detection and collision response parts and are working fine, but i want to let the user define his action ...
7
votes
3answers
5k views

Binding C++ and V8 Javascript from Google

The examples are quite challenging to grasp if you are still getting your head around other things, so the simplest example would be great. Is there a simpler example?
1
vote
1answer
136 views

Cocos2D-JS Windows App in fullscreen mode (Win32)

I've been looking for a way to make my Cocos2D-JS app go into fullscreen mode, but there doesn't seem to be much documentation on Cocos2D-JS (or Cocos2D-x-js as some seem to call it.) This app is to ...
1
vote
3answers
73 views

How to handle transparent pixels in a spritesheet

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
-2
votes
1answer
52 views

Unity skips menu screen and goes to next scene

I am using Unity 4.6.1 and I am working on a game project. I created a JS script with Application.LoadLevel to go to the next scene. Here is my code for OnGUI: function OnGUI () { { ...
0
votes
1answer
39 views

Randomised Path from A to B for cursor movement simulation

I'm trying to simulate the movement of the mousecursor, by creating a path from point A to B that has random variation. The algorithm I'm using at the moment is very basic, and is limited in that ...
0
votes
1answer
80 views

Help with scoring system and score multiplier

I am new to the scripting world and I am currently trying to add a score multiplier to the game code I am working on. Right now the score is set to increase as the player runs across the level however ...
2
votes
2answers
1k views

Efficient collision detection - tile based HTML5/Javascript game

I'm building a basic RPG game and I'm looking at collisions/pickups etc now. It's tile based and I'm using HTML5 and Javascript. I use a 2D array to create my tilemap. I'm currently using a switch ...
4
votes
2answers
898 views

HTML5 game fps render lag

I am currently creating a flappyBird-like HTML5 game using Proccessing.js You can see current work here: http://files.tips4design.com/flappySlothRelease/ The problem is that even though the FPS is ...
11
votes
7answers
8k views

To canvas, or not to canvas, when building browser-based games?

Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game ...
1
vote
1answer
489 views

Is there a javascript physics engine that does not require canvas? [closed]

I just need a really simple and small physics engine for squares or circles that moves images using javascript. For the project that I am working on, I can't use canvas, so I will be moving the images ...
-1
votes
1answer
70 views

Centering camera on player div

I've been making a roguelike-style game in HTML5 without using canvas (only divs) with pure JS (fiddle!). I've been trying to enlarge the tile size (font size) while keeping the player centered within ...
0
votes
0answers
31 views

Fix latency when sending state

I have a multiplayer game done with Phaser, which runs in the browser and on a node.js server. The server is authoritative, every 50ms or so it sends the game state object to all clients. The clients ...
0
votes
0answers
94 views

making Circle button in phaser

im trying to make a circle button with tap event i used hitArea property from sprite class and using pixi Circle class i did that this.sprite = game.add.sprite(50,50,"cursors"); ...
0
votes
0answers
91 views

Insert 3d text to the front face of a cube GameObject

I want to add a text to a cube in Unity. I have a cube which has a 3d text as a child. I am using the below javascript to write on the 3d text: #pragma strict function Start () { } var countdown : ...
0
votes
1answer
58 views

Simulate popularity

I'm working on a music game. It has genres like pop and rock. Different centuries have different music popularities. (Influences the sales) I thought about building an object like this: var rock = { ...
1
vote
0answers
110 views

In Phaser, how should I be managing state? [closed]

I'm quite new to Phaser and JavaScript really confused about state management. Phaser has lots of documentation and info on the net, but everyone seems to be doing it a different way. An example: ...
0
votes
0answers
48 views

How can you merge the geometries of cloned objects in Three.JS?

So I'm testing the best non-voxel way to display a lot of objects at once and so I found how to merge geometries. Now, I can easily merge most geometries, but I can't seem to merge the geometries of ...