"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. http://en.wikipedia.org/wiki/...

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2
votes
2answers
204 views

How I can count how many time gameOver scene is loaded?

I'm building a game using unity 3d and I want to add an interstitial ads to it, but I want it to appear after the player lost every 3 times. So when the player loses for the first time the ads will ...
2
votes
0answers
217 views

SignalR For Multiplayer Game Development [closed]

I've been working with SignalR for live chat and notifications in .NET platform and was wondering how much is it worth for working on games development? I've made some jQuery browser games and I want ...
1
vote
1answer
223 views

Unity3D WWW get HTML displayed in browser

I currently have in a web page, on a localhost server, some information that I want to use in Unity. My problem is that this information are stored in some js variables. I tried to use the WWW class ...
0
votes
1answer
71 views

Is it bad practice to for the server to request data for a client from another client?

I'm making a collaborative whiteboard app so that when someone is drawing and uses a rectangle for example, a rectangle packet is sent to the server with parameters like x, y, width, height, color and ...
1
vote
0answers
34 views

Combining Two Sets of JavaScript

So I am fairly new to programming and I am trying to learn by making a simple game. I watched to different videos on ray cast shooting and one of them has code for bullet hole decals that I wanted to ...
1
vote
2answers
143 views

Why does player still leave map?

I'm making a simple HTML5 RPG in pure JavaScript likened after Nox, Diablo or Titan Quest, with the character centered on the screen and the map moving around it. TL;DR: My character, when colliding ...
3
votes
1answer
58 views

Timers and performance for mobile JS

I'm using the Three.js JavaScript library to do some things in WebGL, and I wonder how the graphic aspects of timers are done on mobile. I was creating numbers with geometries and just replacing them ...
2
votes
0answers
45 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
1
vote
2answers
76 views

How can I minimise memory thrashing when doing vector math in JavaScript or ActionScript?

Please note that a similar question has been asked before in the context of C#. Say I'm building a 3D game in Javascript or Actionscript, and doing a lot of 3D vector math. In current libraries, ...
-1
votes
1answer
81 views

How do I show the ranking images at winning post?

I am working on a racing game in Unity3d and I have to show the rank as the winners touch the winning point. As the winners reach at the winning point the image of the winner number should pop up for ...
0
votes
0answers
34 views

Canvas - Cache large curves

Is there any way to cache large curves in javascript or a faster way than the native? I'm already caching scalable shapes, and it gives really huge performance benefits. They only get redrawn if they ...
2
votes
0answers
57 views

Phaser: Shader Chain

I want to implement lighting via shadowmaps. I see process as: 1) render something to RenderTexture1(size as game) 2) create RenderTexture2 (custom size) 3) add it to Image2 (custom size) 4) apply "...
1
vote
1answer
94 views

Javascript - How and where to put game initialization data

I'm new to JS game programming. In the past, when coding games (in Java), I tend to make separate files for configuration and game data (maps, character stats, etc). This is for separation of code and ...
0
votes
1answer
509 views

How can I export a model from Unity to three.js?

I want to buy some assets from the Unity asset store and use them in my three.js project, but I am not sure what the best way to go about this is. Some cursory googling got me this, but Collada ...
4
votes
1answer
320 views

How can I set 3d sound to my game in unity5?

I have been working on a racing game in unity5. Now I want to set 3d sound so that if the game objects are far away from and coming towards the camera then it sounds like began to attenuate and then ...
3
votes
1answer
946 views

Detect mouse click on a bezier curve's neighborhood

I'm developing a game in HTML5 and JavaScript using Canvas API for drawing graphics. I want to detect if the user has clicked on a bezier curve which has the line width of 20 pixels (something like ...
7
votes
4answers
436 views

Interpolation using cubic Bezier curves

I am trying to create an interpolate function for an animation library to achieve a tweening effect between frames. I want this to work with Bezier curves. I have created a jsFiddle (here) of my ...
0
votes
2answers
128 views

Rotate coordinates back after rotating game context (geometry)

To achieve something similar to the image below using HTML5 canvas one can simply write the following: var TO_RADIANS = 0.0174532925; context.translate(30, 20); context.rotate(30 * TO_RADIANS); ...
6
votes
1answer
318 views

In JavaScript, should I write a game loop for a turn-based game?

I am using javascript and HTML5 canvas for turn-based games (e.g., checkers, mastermind, minesweeper). Should I write a fixed-timestep game loop? What are the alternatives?
7
votes
2answers
2k views

Is there a simple way to do true isometric projection with an HTML5 canvas?

Is there a simple way to get a true isometric projection with the HTML5 canvas element?
2
votes
3answers
2k views

HTML5 clicking objects in canvas

I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include ...
0
votes
2answers
688 views

Tile Map Coordinates

I am have now this code: http://jsfiddle.net/DK67k/2/ In here is 2D tile map and when you click on tile you get coordinates on alert. But for get precises coordinate you need click on top left tile(...
0
votes
2answers
324 views

“Painting” elements in html5 canvas

I'm making a game in coffeescript (although for the sake of this problem that's probably not all that relevant) and html5's canvas. It's a game that involves a paint cannon, that fires circular ...
1
vote
0answers
40 views

Collision detection for multiplayer game with MatterJS

We are developing JavaScript multiplayer top down game where characters can move freely and collide with each other. We are rather weak at mathematics and physics, luckily we don't need much, just ...
0
votes
0answers
48 views

How to disable LockTexture for new level in unity?

i am building a game consist of 8 level. I use the following script to switch next level. But when i unlock a level the Lock Texture still remain in the window. I want to remove the lock texture when ...
0
votes
1answer
82 views

Can I use sin or cos for the non uniform rotation in unity 5? [closed]

I have few objects which I have to rotate on an ellipsoidal track and speed is changeable at the run time because its a betting game in which racing will be done so speed values will come from the ...
0
votes
0answers
74 views

How do I use Bezier Curves in unity?

I have to rotate few objects on an ellepsoidal(Capsule shaped) track and at the run time speeds are assigned to the objects from the server as this is a betting game which I am developing in Unity 5 ...
10
votes
1answer
317 views

How can I implement lights & shadows in a multi-layer 2d tilemap?

I am in the process of writing an isometric game from scratch, and I'd like to know how/if I can add lights and shadows. The code I have so far can be found here, but it should be enough to know that ...
1
vote
1answer
77 views

Tween - keeping a constant velocity at different distances

I am using a tweening library to move my units around. The problem is that the speed varies depending on the distance that the unit has to move because of the tweening: var time = 1000; var tween = ...
0
votes
0answers
91 views

How do I rotate an object on iTween path on a curved track in Unity 5?

I have 10 objects which I have to make run on an ellipsoidal track for which I am using iTween PutOnPath. The objects are running on the track but as the curved track comes the objects do not rotate ...
0
votes
0answers
50 views

Input management with context mapping for javascript game (I need a boilerplate code sample)

I have been working on an entity component system latelly and now it is time to add input management into the mix. I have read through a few tutorials about input management and as far as I understand ...
2
votes
0answers
97 views

tilting image for mode7 game in HTML5

I'm making a mode7 game like mario-kart and I need to tilt the image before I draw it, I have tried using a buffer canvas to tilt the image then draw it on the games canvas but this makes it laggy (...
0
votes
0answers
134 views

How do I change iTween values at runtime?

I am trying to figure out how to run and change the speed of rotation on an iTween path at runtime. I'm trying to code it in Unity5 in C#. I have to rotate a few objects on an iTween path which I have ...
0
votes
0answers
94 views

How do I Make an object run along with the the rectangular circle shaped path using iTween in unity 5?

Actually I have to rotate an object using iTween or usnig any other stuff if u know. Its like a betting game which I have to manage at run time. As I have been working on this game and have used ...
2
votes
1answer
4k views

How do you set the target location for a navmesh using a GameObject?

I am trying to get a GameObject to navigate through a map and get to the exit. I have created a navmesh for the map and given the player GameObject a navmesh agent. The exit is marked with a empty ...
0
votes
0answers
27 views

How can I give rotation angle to an object running on iTween Unity5?

I have to rotate an object around a circular track which is a rectangular circle so for that I am using iTween and it is running perfect but the object does not change its own rotation just only runs ...
-2
votes
1answer
130 views

How to make a stab function?

I've looked around everywhere, and I can't find an example script for a stab. What I have so far is a top down 2D scene, with a player at the bottom (static). I would like to have the sword/tongue to ...
0
votes
0answers
17 views

How do I handle or manage commands which are sent by server in unity?

In my game there are 10 objects which are just started running on play as this is a web player game and betting as well and it requires some socket programming. At run time the commands are sent by ...
6
votes
2answers
1k views

Arrays for a heightmap tile-based map

I'm making a game using in C# and Javascript that uses a map which has tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm ...
0
votes
1answer
81 views

TypeError: R[o5R.F6s] is not a function in changing states in phaser box2d

i build my game using phaser.2.4.3.min.js and phaser.2.2.2.box2d.min.js When trying to change states this error is being raised TypeError: R[o5R.F6s] is not a function and i can't seem to figure out ...
2
votes
0answers
38 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
0
votes
1answer
200 views

three.js objects disappear

I haven't got a lot of experience with 3D Frameworks - but was playing around with three.js and came across something that (to me) is a bit odd and I wondered why this happened. I am rendering the ...
1
vote
1answer
99 views

A* Pathfinding math for 2D, oblique style game

I'm making a 2D, oblique-styled RPG game and am implementing A* pathfinding for NPCs. The game is on canvas, using melonJS engine and sprites not confined to a 'grid'. I'm having a hard time ...
6
votes
4answers
5k views

2D Collision in Canvas - Balls Overlapping When Velocity is High

I am doing a simple experiment in canvas using Javascript in which some balls will be thrown on the screen with some initial velocity and then they will bounce on colliding with each other or with the ...
3
votes
3answers
298 views

Collectible card game, cards and effects

Based on Design of a turn-based game where actions have side-effects I am building a card-game where cards can have side-effects be triggered under different circumstances. I was given a good idea ...
2
votes
1answer
257 views

Calculate the slope of a 3D triangle?

I have lots of triangles in 3D space. How do I determine the slope/angle of these triangles with respect to a fixed ground plane? I need pseudo code examples at the very least. Thanks! [edit] Based ...
1
vote
1answer
44 views

How can I create a parabola that does not use negative X coordinates

I am currently devloping my first javascript program ever which is a table tennis game. I am trying to create trajectory for the ball to follow when hit - just a very basic parabola. However im not ...
2
votes
1answer
1k views

How to remove a component of an object in a script?

I want to remove a Sphere Mesh Renderer component from a certain gameobject. I want to do this in a script. How do I do it? I do not want to destroy the sphere itself, just the component
0
votes
2answers
1k views

I need an object to move towards an moving object in Unity2D (javascript)

I am trying to make an AI that tries to move towards the player but I don't know how. I tried using Vector2.MoveTowards() but it just mimics my movements instead of moving towards the player. I tried ...
0
votes
1answer
106 views

How to get a Vector2 location of an object? (Unity2D javascript)

I need to make an "AI" that makes a ball try to touch the player. But Vector2.MoveTowards()needs a Vector2 variable but how do i get the location of an object?