"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. http://en.wikipedia.org/wiki/...

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85 views

Tweening back from arbitrary 3D rotation in javascript

I'm using a 3D javascript library to rotate the vertex of a 3D object with a classic 3x3 matrix, to an arbitrary angle in the 3D space, as depicted in the image below. For example, a first ...
2
votes
1answer
62 views

p2.js body position is NaN when spawned inside of each other

I'm working on a project for which I need a physics engine. At the moment I'm playing around with p2.js but I'm running into a problem: When I try to create multiple bodies (circles and/or boxes) ...
1
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0answers
104 views

Error with Cocos2d-JS when using Skeletal animation from Cocos Studio

Here is the JavaScript code: var size = cc.winSize; ccs.ArmatureDataManager.getInstance().addArmatureFileInfo(res.skeleton); // The error comes from the following line var armature = ccs.Armature....
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vote
2answers
58 views

Where could i find 3d items in 3d points array?

I've been reading a lot but i can't find any answer, evenmore, English is not my main language so i don't even know how to ask it correctly. I'm currently working on a 3D render engine on JS and ...
4
votes
1answer
197 views

How do splines work?

I've been beginning to work with different kinds of splines (e.g. Bezier, Hermite, B-splines) in some of my work with computer graphics and I am trying to get a grasp of how they work (mathematically ...
1
vote
1answer
155 views

How do I check if one square is overlapping another in HTML5 canvas

I have a little program that goes like this: Whenever somebody presses space, a blue square appears. The blue square shouldn't overlap with any other blue square. But the function that is checking ...
1
vote
1answer
60 views

How would I load a new scene when a score that is stored in a string is reached?

This is a code that I am working on for a space shooter. Part of it works and my score does increase by 7 every second while being loaded into a GUI box, but my script does not load my scene when the ...
5
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2answers
128 views

Create.js CPU High load

I'm new in Create.js and I'm trying to make countdown progress bar. I have this simple code: var stage = new createjs.Stage("timerCanvas"); stage.canvas.width = document.getElementById('...
1
vote
1answer
69 views

Peer to Peer world download

I am creating a multiplayer JavaScript game with a PHP central server. Each user will be able to move around in a 3D world, with other users and NPCs. It came to my attention that SQL is not going to ...
2
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0answers
36 views

How do I display an image after pressing an UI button in unity3d? [duplicate]

I am working on a game in unity3d in which I want to display the details about the players when a button is being pressed. Suppose there are 12 players so for that I will have to make 12 UI buttons as ...
2
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0answers
82 views

My collision detection is not working when I rotate my mesh in three.js

I am trying to move a ball mesh through a maze. The maze belongs to a parent object3d. My issue is that when I move the ball I can't detect collision right well because in the rotation, the axis ...
3
votes
2answers
72 views

One big Instance or One instance for every moving entity?

I am creating a multiplayer JavaScript game with a PHP central server. Each user will be able to move around in a 3D world, with other users and NPCs. These NPCs will be controlled by the central ...
3
votes
1answer
75 views

Play Audio After Countdown In JavaScript

Is there a way I can have an audio sample play after a certain amount of time, like 3 seconds in JavaScript? I've looked everywhere and can't seem to find what I'm looking for! I'm very new to this ...
2
votes
1answer
149 views

Architecture for game character movements with user input and a finite state machine

I have a JavaScript canvas game setup using Phaser framework. When I first made my character able to run, jump, and crouch, I used lots of if/else conditions and ended up with an ugly, buggy mess. I ...
2
votes
2answers
205 views

How I can count how many time gameOver scene is loaded?

I'm building a game using unity 3d and I want to add an interstitial ads to it, but I want it to appear after the player lost every 3 times. So when the player loses for the first time the ads will ...
2
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0answers
219 views

SignalR For Multiplayer Game Development [closed]

I've been working with SignalR for live chat and notifications in .NET platform and was wondering how much is it worth for working on games development? I've made some jQuery browser games and I want ...
3
votes
1answer
104 views

PhysicsJS on mobile devices: how to optimize for speed

I'm (physics n00b) developing a small animation (gamification) in a mobile HTML5 app (PhysicsJS, HTML5, Cordova, Ionic, JavaScript). This animation is derived from Basket of verlet constraints. This ...
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0answers
34 views

Combining Two Sets of JavaScript

So I am fairly new to programming and I am trying to learn by making a simple game. I watched to different videos on ray cast shooting and one of them has code for bullet hole decals that I wanted to ...
3
votes
1answer
59 views

Timers and performance for mobile JS

I'm using the Three.js JavaScript library to do some things in WebGL, and I wonder how the graphic aspects of timers are done on mobile. I was creating numbers with geometries and just replacing them ...
2
votes
0answers
45 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
1
vote
2answers
81 views

Help with Javascript touch button

I tried many buttons but I can't connect them with the (Java)Script. So I made 2 gui buttons: one for jump which was easy because I have an if statement and if it's true then jump. But I have ...
-1
votes
1answer
81 views

How do I show the ranking images at winning post?

I am working on a racing game in Unity3d and I have to show the rank as the winners touch the winning point. As the winners reach at the winning point the image of the winner number should pop up for ...
0
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0answers
34 views

Canvas - Cache large curves

Is there any way to cache large curves in javascript or a faster way than the native? I'm already caching scalable shapes, and it gives really huge performance benefits. They only get redrawn if they ...
1
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2answers
76 views

How can I minimise memory thrashing when doing vector math in JavaScript or ActionScript?

Please note that a similar question has been asked before in the context of C#. Say I'm building a 3D game in Javascript or Actionscript, and doing a lot of 3D vector math. In current libraries, ...
1
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1answer
94 views

Javascript - How and where to put game initialization data

I'm new to JS game programming. In the past, when coding games (in Java), I tend to make separate files for configuration and game data (maps, character stats, etc). This is for separation of code and ...
2
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0answers
57 views

Phaser: Shader Chain

I want to implement lighting via shadowmaps. I see process as: 1) render something to RenderTexture1(size as game) 2) create RenderTexture2 (custom size) 3) add it to Image2 (custom size) 4) apply "...
4
votes
1answer
321 views

How can I set 3d sound to my game in unity5?

I have been working on a racing game in unity5. Now I want to set 3d sound so that if the game objects are far away from and coming towards the camera then it sounds like began to attenuate and then ...
7
votes
4answers
439 views

Interpolation using cubic Bezier curves

I am trying to create an interpolate function for an animation library to achieve a tweening effect between frames. I want this to work with Bezier curves. I have created a jsFiddle (here) of my ...
6
votes
1answer
319 views

In JavaScript, should I write a game loop for a turn-based game?

I am using javascript and HTML5 canvas for turn-based games (e.g., checkers, mastermind, minesweeper). Should I write a fixed-timestep game loop? What are the alternatives?
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0answers
40 views

Collision detection for multiplayer game with MatterJS

We are developing JavaScript multiplayer top down game where characters can move freely and collide with each other. We are rather weak at mathematics and physics, luckily we don't need much, just ...
0
votes
0answers
48 views

How to disable LockTexture for new level in unity?

i am building a game consist of 8 level. I use the following script to switch next level. But when i unlock a level the Lock Texture still remain in the window. I want to remove the lock texture when ...
0
votes
1answer
71 views

Is it bad practice to for the server to request data for a client from another client?

I'm making a collaborative whiteboard app so that when someone is drawing and uses a rectangle for example, a rectangle packet is sent to the server with parameters like x, y, width, height, color and ...
0
votes
1answer
82 views

Can I use sin or cos for the non uniform rotation in unity 5? [closed]

I have few objects which I have to rotate on an ellipsoidal track and speed is changeable at the run time because its a betting game in which racing will be done so speed values will come from the ...
0
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0answers
74 views

How do I use Bezier Curves in unity?

I have to rotate few objects on an ellepsoidal(Capsule shaped) track and at the run time speeds are assigned to the objects from the server as this is a betting game which I am developing in Unity 5 ...
0
votes
0answers
92 views

How do I rotate an object on iTween path on a curved track in Unity 5?

I have 10 objects which I have to make run on an ellipsoidal track for which I am using iTween PutOnPath. The objects are running on the track but as the curved track comes the objects do not rotate ...
1
vote
1answer
78 views

Tween - keeping a constant velocity at different distances

I am using a tweening library to move my units around. The problem is that the speed varies depending on the distance that the unit has to move because of the tweening: var time = 1000; var tween = ...
0
votes
0answers
50 views

Input management with context mapping for javascript game (I need a boilerplate code sample)

I have been working on an entity component system latelly and now it is time to add input management into the mix. I have read through a few tutorials about input management and as far as I understand ...
2
votes
0answers
97 views

tilting image for mode7 game in HTML5

I'm making a mode7 game like mario-kart and I need to tilt the image before I draw it, I have tried using a buffer canvas to tilt the image then draw it on the games canvas but this makes it laggy (...
0
votes
1answer
514 views

How can I export a model from Unity to three.js?

I want to buy some assets from the Unity asset store and use them in my three.js project, but I am not sure what the best way to go about this is. Some cursory googling got me this, but Collada ...
1
vote
2answers
560 views

How to Access MouseLook In Unity 5 with JavaScript

I'm following a tutorial to make a horror game. In the 8th tutorial I got stuck with the Mouselook option, he is using an other version of unity and I'm using Unity 5. In Unity 4, MouseLook was a ...
0
votes
0answers
134 views

How do I change iTween values at runtime?

I am trying to figure out how to run and change the speed of rotation on an iTween path at runtime. I'm trying to code it in Unity5 in C#. I have to rotate a few objects on an iTween path which I have ...
1
vote
2answers
339 views

Saving data in the local computer with cocos2d-js

Making a game with cocos2d-js, is there a reliable way to create saved data in my local computer? I see that there is cc.sys.localStorage but it is removed if the user clears the browser's cache or ...
0
votes
0answers
94 views

How do I Make an object run along with the the rectangular circle shaped path using iTween in unity 5?

Actually I have to rotate an object using iTween or usnig any other stuff if u know. Its like a betting game which I have to manage at run time. As I have been working on this game and have used ...
0
votes
0answers
27 views

How can I give rotation angle to an object running on iTween Unity5?

I have to rotate an object around a circular track which is a rectangular circle so for that I am using iTween and it is running perfect but the object does not change its own rotation just only runs ...
-2
votes
1answer
130 views

How to make a stab function?

I've looked around everywhere, and I can't find an example script for a stab. What I have so far is a top down 2D scene, with a player at the bottom (static). I would like to have the sword/tongue to ...
0
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0answers
17 views

How do I handle or manage commands which are sent by server in unity?

In my game there are 10 objects which are just started running on play as this is a web player game and betting as well and it requires some socket programming. At run time the commands are sent by ...
1
vote
1answer
557 views

Create a WebGL native plugin

I am trying to create a WebGL plugin and I read in the docs here: http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html But I'm not sure I understand. I created a file in Assets/...
2
votes
0answers
38 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
0
votes
1answer
200 views

three.js objects disappear

I haven't got a lot of experience with 3D Frameworks - but was playing around with three.js and came across something that (to me) is a bit odd and I wondered why this happened. I am rendering the ...
1
vote
1answer
99 views

A* Pathfinding math for 2D, oblique style game

I'm making a 2D, oblique-styled RPG game and am implementing A* pathfinding for NPCs. The game is on canvas, using melonJS engine and sprites not confined to a 'grid'. I'm having a hard time ...