"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. ...

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1
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1answer
218 views

Should game logic update per second or per frame?

I'm trying to wrap my head around how and when to update an entities position. My game loop updates logic at 25 FPS and renders at 50-60 (Depending on the computer hardware). So lets say I'm moving ...
1
vote
2answers
444 views

Dealing with multiple animation state in one sprite sheet image using html5 canvas

I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't ...
0
votes
1answer
57 views

setting a time delay between two frame when animation a sprite sheet

this is my jsfiddle :http://jsfiddle.net/Z7a5h/ As you can see the animation of the sprite sheet when the player is not moving is too fast so i was trying to make it slow by declaring two variable ...
12
votes
3answers
580 views

How do I lerp between values that loop (such as hue or rotation)?

View Demo I'm trying to make the joint rotate smoothly around the center of the canvas, toward the angle of mouse pointer. What I have works, but I want it to animate the shortest distance possible ...
0
votes
1answer
75 views

Box2D: Adjusting character position for side-scrolling

In my side-scroller I would like to give the illusion of the character walking forward while his sprite is actually being held in place. If he walks near the edge of the screen, I would like to adjust ...
1
vote
0answers
40 views

Maintaining relative location of objects across different screen resolutions

I'm developing a very simple interactive HTML5 game, in which I need to show a room having multiple objects like cupboard, table, fan etc. How can I bind all of the objects together, so that they ...
0
votes
1answer
108 views

(WebGL) Point light per-fragment issue

I'm using an FPS-like camera, this is the code: CAMERA mat4.identity(mat.mvMatrix); mat4.rotate(mat.mvMatrix,degToRad(-camera.pitch),[1,0,0]); ...
1
vote
1answer
105 views

JavaScript: Rotating a canvas around its center for a 2D sidescroller

I've been making a 2D sidescrolling game using JavaScript and HTML. The game is set in space, where the player character can fly around (Up, Down, Left and Right keys) and rotate the world around him ...
2
votes
1answer
659 views

How can I apply a glow filter in Phaser?

I'm trying to get the following effect, but as far as I know, a filter is the only sensible way. Imagine some objects and background, and a fire ball passing through. The fireball glows. All objects ...
0
votes
1answer
88 views

2D animation is not rendered as it supposed to

I'm working with Melonjs, i have configured everything to update the character movement and still get this "delayed" rendering of the character. below is the constructor // call the constructor ...
1
vote
1answer
88 views

UV Texture coordinates out of [0,1] (WebGL)

I'm creating a 3D game with WebGL and i'm using Wavefront Objects as a base model format. I recently found some models, their texture coordinates of which are out of the typical [0,1] range and i ...
0
votes
0answers
49 views

HTML5 Canvas: Get rect coords after rotation (relative to screen)

update: function(delta) { for (var i = 0; i < this.bullets.length; i++) { this.bullets[i].velocity = this.bullets[i].speed * delta; this.bullets[i].contextX += ...
3
votes
2answers
155 views

Loading chunks of the terrain relative to the player's position

I'm making a small voxel-based multiplayer WebGL game with a Node.JS server which handles player positions and sends terrain chunk data to the clients. This is an example of how I'm currently sending ...
1
vote
1answer
85 views

Passing a list of existing entities to a new client when using a component system?

My game server uses entities containing components to represent everything in the game world. This has worked great so far but I've run into a problem now that I'm allowing clients to connect to the ...
2
votes
1answer
74 views

Deterministic calculation in JavaScript [closed]

I want to create a multiplayer game with HTML/JavaScript and only send user input between players. I read some articles for C++, saying that I could not expect floating point to get the same results ...
0
votes
1answer
173 views

How to play a video on a TV model inside a game?

I am new to Unity3D. I need to know how can I play news when I switch on a TV using any scripting language in Unity3D ?
3
votes
1answer
1k views

HTML5 - Dynamic canvas grid for scrolling a big map

I've been working on different scrolling algorithms for my JS-based game. My main problem is that I need to draw a huge map and also have it scroll smoothly. I've made a few attempts and while they're ...
0
votes
1answer
83 views

How do I add a canvas tag to my ocean id in javascript? [closed]

I'm trying to create a "wack-a-mole" type of game. I've gotten all of the lines of code except in one area. Here is all of the code: <!doctype html> <title>Squid Smash!</title> ...
5
votes
3answers
230 views

How to do a genetic algorithm's chromosome which controls movements

First I would like to inform you that I'm french and 15 so my english is not very good. I've read some articles about genetic algorithms (GA) and since I discovered the HTML5's canvas element, I can ...
0
votes
1answer
284 views

Planet gravity? [duplicate]

I am trying to make a game with the Phaser game engine and would like to implement some sort of planetary gravity. Essentially I just want the player to be able to walk on a circle or orbit a point. I ...
4
votes
3answers
919 views

Differences between C# and Javascript for Unity [closed]

Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a ...
5
votes
0answers
2k views

Poor performance in android when running APK, runs fine in browser

I have created a small game project in HTML5 using Phaser engine (tried both 1.1.5 and 1.1.6). Then to port it to mobile platform, used Phonegap/Cordova for Windows Phone 8, Android and iOS. In my ...
2
votes
3answers
106 views

Box2dWeb: setting velocity of bodies using events

I would like to move a kinematic box by pressing the down arrow. As is noted by the console logs, the keydown actually does change the box's velocity... but for reasons beyond my grasp it still ...
0
votes
1answer
66 views

board game card spacial events handling [closed]

im implementing a not so simple board game, i have a way to do most stuff (start game handling,turn handling,combat system,movment etc). im having a problem with spacial cards that players draw,the ...
-1
votes
2answers
198 views

How do I make a 2D platformer AI aware of its allies?

I'm trying to develop a 2D platformer AI that is aware of its buddies and tries to not overlap with them. However, I always end up with an "snake": I dont want them to be so robotic, but instead ...
3
votes
2answers
276 views

HTML5 game fps render lag

I am currently creating a flappyBird-like HTML5 game using Proccessing.js You can see current work here: http://files.tips4design.com/flappySlothRelease/ The problem is that even though the FPS is ...
-2
votes
1answer
173 views

How should I start with Android development? I am basically a PHP HTML JAVASCRIPT developer [closed]

I am a PHP developer wanting to learn Android game programming. I tried java with ADT and android SDK, but I found Java confusing because of its complex Object-Oriented structure. I've heard we can ...
0
votes
2answers
68 views

JavaScript character direction delay [closed]

I am developing a top down game and I'm having trouble with a delay in switching from one character walk direction to another, particularly if the previous direction key is still being pressed by the ...
1
vote
2answers
109 views

Calculate tile ID on a Reus style world with canvas context.arc()

I need a bit of math help for my game. I'm using Javascript and the Canvas tag to create a circular world, think God Finger, and Reus. The current version of my game is here: ...
0
votes
2answers
218 views

Tweening multiple image objects in html5/js

Is there an optimal way to choose when tweening multiple images as a single image? For example let's say i have 10 preloaded image objects in my script, and i want to place them one on top of the ...
2
votes
1answer
190 views

How to make bullets follow a rotating sinewave pattern

I am trying to replicate the wave gun from Super Metroid where the bullets fly along a sine wave path. The cool part is that you can shoot in 8 directions and the bullet still follows the sine as if ...
2
votes
3answers
198 views

Is it more efficient to encode rotation in a spritesheet or rotate at runtime?

I'm developing a game with JavaScript and HTML5 and I'm wondering about the performance implications of sprite rotations. There are two ways that I know to rotate a sprite: Rotate the actual sprite ...
0
votes
1answer
92 views

How can I convert a Tiled level array to a 2D array?

For the code in my game, I want a 2D array which represents the map. I created an actual map with Tiled but it produces a 1D array. Is there any way to convert it into my desired format wothout ...
8
votes
3answers
329 views

How can I scale the number and challenge of enemies in an attack wave as the game progresses?

I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
0
votes
1answer
123 views

Why does my HTML5 game loop (with masking) run slowly?

I have a game loop like so: setInterval(function() { context.save(); context.rect(26, 144, 745, 400); context.clip(); context.drawImage(myImage, 100, 100, 900, 900); ...
1
vote
3answers
136 views

Canvas setTransform function clarification

I'm currently building some kind of fake-3D dungeon, and I'm facing some difficulties understanding the behavior of the setTransform() function. Here's my simplified code: var can = ...
2
votes
2answers
171 views

How do I maintain an online users list?

In a multiplayer JavaScript game client, is it a good idea to poll the server periodically to refresh online user list, or keep track of joined/left users? Is there a better option?
2
votes
1answer
363 views

2d grappling hook for platformer?

What are the options and mechanics for creating a grappling hook in a 2D game? In the prototype for this feature, the person runs around in a platformer world and can throw the hook at any wall, ...
3
votes
1answer
316 views

How can I detect mouse events on sprites in a canvas?

I'm making an HTML 5 game. I want mouse clicks on sprites drawn in a canvas element cause events that my code can react to. At the moment, I'm doing it by checking through all of my sprites in a ...
1
vote
1answer
213 views

How to draw many identical quads in WebGL efficiently?

I have recently been trying to develop a more basic one of those 'falling sand'/'powder game' style games (See here) the past few months, and after prototyping on a plain canvas, then trying PIXI.js, ...
1
vote
1answer
264 views

Implementing fog of war on HTML5 canvas

I have been wrestling with creating fog of war for a while now. I actually did create it, but I consider the implementation too resource-heavy to be usefull. For initial information: I use createjs / ...
0
votes
1answer
64 views

How would one outline an alpha transparency layer in javscript and/or php? [duplicate]

I simply want an outline/edge detection of the character/item/object that is selected or doing something. I'm seeing lots of versions of this question for different languages, but I would appreciate ...
0
votes
1answer
191 views

Movement / aiming algorithm in 2d / tiled based game

I'm trying to create simple 2D / tiled base game in JavaScript. Entities are able to move by any number of pixels, but only in one direction at once (can't go in diagonal way). AI for enemies is ...
0
votes
0answers
121 views

detection of a circle inside a rectangle in html5 canvas

I've created this game where the player can hit space to make the circle float in certain way. the main goal of the game is let the circle enter the rectangle .I did this code to create a collision ...
1
vote
1answer
408 views

JavaScript - 2D Top-down Collision Detection issue

I'm developing a 2D Top-down Game using HTML5 Canvas and a custom Game Engine. I'm implementing the Quad-intersection detection (Function below, if it helps) on different areas of the Sprites (As ...
1
vote
2answers
355 views

How can I list files in a folder from JavaScript in cocos2d-x?

I need to list all the files in the res folder from a JavaScript script in cocos2d-x. What would be the most efficient way to do this? To keep compatibility with Cocos2d-html5 a JavaScript-only ...
0
votes
1answer
113 views

Card Game Complex Hand Holder [duplicate]

I've been working on a card game project for a while and have just got into the hand holder. What is stopping me now is how to spread the cards linearly in a complex way. By complex, I mean it changes ...
0
votes
1answer
83 views

How to change the start position of my 2D game

I am trying to create a game where you have to move a ball on a platform. At the start of the game, the ball is dropped on the platform and then you can move it around. This is al working, no problems ...
1
vote
1answer
2k views

Is it possible to rotate an image on an HTML5 canvas, without rotating the whole canvas?

So I basically want to rotate single sprites on the canvas without rotating the whole canvas, is that someway possible. I also don't want to create a new canvas for each object I have. Also, it ...
1
vote
1answer
181 views

Storing a Quadtree

I have a quadtree which organize my terrain chunks (heightmap) and all the static objects of my 3D world. I use Axially Aligned Bounding Box as a volume for each node of the quadtree. Due to the ...